redmage2 Level 1 of the Dungeon (0, 0, D:1) a +2 war axe of venom (1, 25, D:1) a +0 pair of gloves (3, 3, D:1) a hobgoblin corpse (skeletalised by now) (4, 18, D:1) a +0 sling (6, 0, D:1) a +0 buckler (9, 16, D:1) a +0 flail (9, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 31, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (20, 8, D:1) a +0 dagger (27, -2, D:1) a +0 club a goblin skeleton (29, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -4, D:1) a bat skeleton (44, 45, D:1) a +0 whip (45, 32, D:1) a +0 short sword (46, 5, D:1) a +0 hand axe (47, 31, D:1) a ball python skeleton Level 2 of the Dungeon (3, 15, D:2) a +0 short sword (4, 14, D:2) a +0 whip a kobold skeleton (4, 21, D:2) a +0 mace (7, 6, D:2) a +0 dagger (13, 19, D:2) a rat corpse (skeletalised by now) (17, -13, D:2) a rat skeleton (22, -10, D:2) a +0 falchion (27, 37, D:2) a ball python corpse (skeletalised by now) (28, 18, D:2) a +0 mace (30, 9, D:2) a +0 ring mail (36, 16, D:2) a +0 robe (47, 6, D:2) a rat corpse (skeletalised by now) (47, 7, D:2) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (47, 8, D:2) a rat corpse (skeletalised by now) (48, 24, D:2) the quill talisman of Tenacity {Harm Dex+2} [quill talisman] Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). Level 3 of the Dungeon (5, 13, D:3) a hobgoblin corpse (skeletalised by now) (6, 7, D:3) a +0 dagger (14, 6, D:3) a +0 ring mail (17, 4, D:3) a +0 flail (24, 27, D:3) a +0 ring mail (29, 18, D:3) a +0 whip of venom (32, 14, D:3) an inkwell talisman