redmage2 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (19, -32, D:1) a +0 dagger (28, -51, D:1) a +0 robe (32, -5, D:1) a +0 robe (48, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 flux baubles (8, 5, D:2) a +0 orcbow (12, 9, D:2) a +0 ring mail a hobgoblin corpse (skeletalised by now) (18, 13, D:2) a ball python skeleton (20, 9, D:2) a +0 war axe (21, 16, D:2) a staff of cold (25, -24, D:2) a bat skeleton (26, -22, D:2) a +0 leather armour (27, 14, D:2) a +0 whip a kobold skeleton (29, -13, D:2) a +0 robe (30, -1, D:2) a +0 sling (31, 7, D:2) a quokka skeleton (37, -6, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (37, -4, D:2) a +0 short sword (42, 10, D:2) an adder corpse (skeletalised by now) (45, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (1, -14, D:3) a +0 trident (3, 1, D:3) a +0 cloak (14, -6, D:3) a +0 trident (15, 16, D:3) an adder corpse (skeletalised by now) (15, 17, D:3) a +0 club a +0 ring mail (23, -22, D:3) a potion of attraction (23, -20, D:3) a scroll of identify (24, -20, D:3) a parchment of Sublimation of Blood (24, 16, D:3) a +0 short sword 3 stones (25, -23, D:3) a scroll of amnesia (25, -21, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (25, -20, D:3) a +0 halberd (25, -19, D:3) a potion of heal wounds (26, -20, D:3) a throwing net a gnoll corpse (27, -20, D:3) a +1 whip of electrocution (unseen) (31, -18, D:3) a +0 whip (31, -15, D:3) a +0 club a +0 chain mail (34, 10, D:3) 6 poisoned darts (36, -12, D:3) a quokka skeleton (36, 8, D:3) a +0 short sword a kobold skeleton (37, -8, D:3) an orc skeleton (38, -10, D:3) a +0 hand axe a +0 leather armour a +0 whip a +0 scale mail a +0 dagger a +0 robe an orc skeleton (38, -9, D:3) a +0 whip a +0 scale mail a +2 dagger of venom an orc skeleton (39, -8, D:3) a +0 club a +0 leather armour an orc skeleton (39, 17, D:3) a ball python corpse (skeletalised by now) (42, -1, D:3) the quill talisman of Classification {rPois Str+2} [quill talisman] rPois: It protects you from poison. Str+2: It affects your strength (+2). (50, -26, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (51, -15, D:3) a frilled lizard skeleton (57, -24, D:3) a rat corpse (skeletalised by now) (57, 17, D:3) an adder corpse (skeletalised by now)