redmage2 Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -9, D:1) a +0 robe (15, -1, D:1) a +0 club a kobold corpse (skeletalised by now) (16, -9, D:1) a bat corpse (skeletalised by now) (18, -22, D:1) a hobgoblin skeleton (18, 3, D:1) a +0 mace (19, -20, D:1) a frilled lizard skeleton (22, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, -13, D:1) a +0 hand axe (33, -32, D:1) 6 poisoned darts (44, -10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, -9, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 0, D:2) a +0 ring mail (3, 10, D:2) a +0 leather armour (7, -3, D:2) a +0 robe (8, 1, D:2) a bat corpse (skeletalised by now) (8, 2, D:2) the felid corpse of Natasha (skeletalised by now) (21, 8, D:2) a rat corpse (skeletalised by now) (22, 10, D:2) the felid corpse of Natasha (skeletalised by now) a bat corpse (skeletalised by now) (28, 24, D:2) a quokka corpse (33, 14, D:2) a rat corpse (skeletalised by now) (33, 36, D:2) a +0 war axe (34, 28, D:2) a bat corpse (34, 30, D:2) a +0 whip 4 stones (35, 13, D:2) an adder corpse (skeletalised by now) (35, 14, D:2) a hobgoblin corpse (skeletalised by now) (56, 18, D:2) an adder corpse (57, 34, D:2) an adder corpse (58, 34, D:2) the amulet of Lodim {Spirit MP+9 Dex+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). (unseen)