Dungeon Crawl Stone Soup version 0.35-a0-711-g68aa40b427 (webtiles) character file. Game seed: 9374172292976890044 49 redmage2 the Shooter (level 3, -3/27 HPs) Began as a Coglin Hunter on July 17, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (934 turns). redmage2 the Shooter (Coglin Hunter) Turns: 934, Time: 00:01:03 Health: -3/27 AC: 3 Str: 11 XL: 3 Next: 75% Magic: 3/3 EV: 11 Int: 8 God: Gold: 84 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Ferran} rCold . . . (100%) c - +0 sling {Mei} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ferran} c - a +0 sling (offhand) {Mei} Missiles d - 5 darts of disjunction Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of blinking {unknown} d - a scroll of fear {unknown} e - a scroll of identify {unknown} h - a scroll of torment {unknown} k - a scroll of silence {unknown} m - a scroll of teleportation {unknown} Potions f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} l - a potion of resistance {unknown} n - a potion of haste {unknown} o - a potion of curing {unknown} Skills: + Level 2.1 Fighting * Level 4.7 Ranged Weapons + Level 1.9 Dodging + Level 0.8 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Terence is lightly wounded. You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Terence. Terence screams, "I'm retired! Go away!" You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ....##..# #.#........##### ..###....##... #.#.##.#...# ..# ###..##... #.#.##.#.#.##### .>†. ...##.... #.#.##.#.#...... #.#.. ...##.... #.#....†.#.##### .......).##)...###.####.###.##### ...... ..##........####.......... ....... #..............##.####. #....@@..............#. #...............#.#.... ........#........#.####. ...######........#...... .. ###...)....######. . #..........# #. #..........# #. #........†.# #. #.....##.#.######. You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:2) 4 ball pythons 3 bats 4 frilled lizards (D:1) 5 goblins 4 kobolds (D:1) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | redmage2 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 175 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 183 | D:1 | Reached skill level 4 in Ranged Weapons 484 | D:2 | Reached XP level 3. HP: 19/27 MP: 3/3 926 | D:2 | Encountered Terence 934 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_rooms, grunt_decor_cap D:2: layout_basic, serial_bayou_pond_e, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.7 Fighting | | 2.1 Dodging | | 1.9 Stealth | | 0.8 Action || total ---------------------------++------- Fire: Sling || 138 Armour: Leather armour || 12 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 950 | 925 | 25 | 0 | 784 | 2 | 475.0 | Dungeon | 950 | 925 | 25 | 0 | 784 | 2 | 475.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 481 daAuts D:2: 469 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+