redmist Level 1 of the Dungeon (13, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (19, 6, D:1) a bat skeleton (19, 22, D:1) a +0 short sword (20, 30, D:1) a +0 robe (23, -8, D:1) a frilled lizard corpse (skeletalised by now) (23, 16, D:1) a +0 club a goblin skeleton (23, 32, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (27, 14, D:1) a jackal skeleton (30, -10, D:1) a +0 dagger (35, 13, D:1) a +0 chain mail (37, 11, D:1) a +0 club (38, 11, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Passwall (0, 10, D:2) a +0 dagger (7, -12, D:2) 12 gold pieces (9, -17, D:2) the +5 hand axe "Oghum" {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (11, -26, D:2) a +0 mace (12, -26, D:2) a scroll of identify (12, -13, D:2) a +0 leather armour (21, 1, D:2) a +0 dagger (23, -6, D:2) a +0 leather armour (25, 2, D:2) a +0 dagger (25, 4, D:2) a +0 dagger 7 stones a +0 short sword a kobold skeleton an adder corpse (skeletalised by now) (26, -9, D:2) the +3 short sword of the Scorpion {devious, ^Drain rElec rPois rCorr} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (26, 2, D:2) a +0 dagger (26, 3, D:2) a bat skeleton (27, 1, D:2) a +0 club a goblin skeleton (28, 3, D:2) a ball python skeleton (29, 1, D:2) a +0 spear (33, -4, D:2) a +0 arbalest