river Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -1, D:1) a +0 club a kobold corpse (skeletalised by now) (2, -1, D:1) a +0 club (4, -7, D:1) a frilled lizard corpse (skeletalised by now) (5, -9, D:1) a +0 robe (6, 11, D:1) a jackal corpse (skeletalised by now) (6, 12, D:1) a jackal corpse (skeletalised by now) (7, 13, D:1) a +0 club 4 stones (9, -18, D:1) a +0 chain mail (9, 13, D:1) a hobgoblin corpse (skeletalised by now) (16, -21, D:1) a +0 robe (17, -18, D:1) a +2 vampiric spear (21, -19, D:1) a ball python skeleton (40, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 0, D:1) a +0 club (46, -11, D:1) a +2 dagger of holy wrath (46, -10, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cull's Weapon Shop a +2 dagger of speed (234 gold) a +0 hand axe (39 gold) a +0 falchion (39 gold) a +0 dagger (26 gold) 2 poisoned darts (15 gold) the +1 halberd "Haleamay" {entangle, rPois Will+} (335 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 whip (32 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (7, 7, D:2) a +0 dagger (12, -18, D:2) a ball python corpse (skeletalised by now) (15, -29, D:2) a +0 scale mail (21, -17, D:2) a +0 whip 4 stones a +6 ring of dexterity a kobold corpse (skeletalised by now) (29, -6, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (29, -5, D:2) a ball python corpse (skeletalised by now) (43, 5, D:2) a bat corpse (skeletalised by now) (50, -39, D:2) a +0 club a goblin skeleton (52, -9, D:2) a +0 leather armour (61, -23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (2, 1, D:3) a staff of fire (2, 7, D:3) a +0 mace (3, 6, D:3) a +0 robe (5, 8, D:3) a +0 short sword 4 stones a kobold skeleton (6, 8, D:3) a +0 halberd (7, 3, D:3) a +0 ring mail (7, 10, D:3) a +0 flail a +0 leather armour (7, 11, D:3) a hobgoblin skeleton (14, 30, D:3) a hobgoblin corpse (skeletalised by now) (16, 10, D:3) a +0 spear (19, 10, D:3) a +0 spear (26, 6, D:3) a ball python skeleton (34, 28, D:3) a +0 pair of boots (41, 14, D:3) a +0 club Level 4 of the Dungeon (1, 33, D:4) a +0 dagger (4, 14, D:4) a hobgoblin skeleton (6, 17, D:4) a hobgoblin skeleton (8, 17, D:4) an iguana skeleton (10, 9, D:4) a +6 ring of dexterity (10, 29, D:4) a +0 sling (10, 30, D:4) a +0 trident (14, 27, D:4) a hound corpse (skeletalised by now) (16, 0, D:4) a +1 dagger of venom a +0 leather armour a +0 short sword a +0 scale mail an orc skeleton (16, 2, D:4) a +0 short sword a +0 trident (17, 1, D:4) a +0 war axe an orc skeleton (17, 2, D:4) a +0 mace a boomerang a +0 leather armour an orc skeleton (21, 13, D:4) a +0 spear (26, 24, D:4) 5 stones a +0 dagger (29, 25, D:4) a +0 club an orc skeleton (31, 24, D:4) a +2 devious dagger a kobold skeleton (31, 25, D:4) a +0 dagger (45, 19, D:4) 2 poisoned darts Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 kite shield "Vajapt" {Dex+3} (2030 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 robe of Mant {Dex+3} (1420 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff "Vetuv" {*Slow Int+4 Stlth+ Earth} (3760 gold) [staff of earth] *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the ring "Fyreaveg" {MP+9 Str+4 Int+8 Dex-4} (6610 gold) [ring of intelligence] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). the +4 mace of Jayw {heavy, rF+ Will- Dex+6 Stlth+} (5060 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour of Altruism {+Blink rF- rC+ Str+5} (3150 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. the +6 dagger of Impatience {flame, Bane Fly rElec Int+3} (5600 gold) Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 scale mail "Urchet" {Harm rF+ rN++ Dex-3} (3720 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +0 pair of boots "Naipe" {Harm rPois rC- MP+9} (2760 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. the ring "Wahep" {rF+ Will+ rCorr} (4460 gold) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the air staff of the Auk {rElec rF+ rC+ Stlth+ Hexes Air} (5440 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the +3 leather armour of Muttered Phrases {Dex+4} (3240 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the air staff of Bile {rElec rF- Str+6 Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. a +2 arbalest of draining (2550 gold) the +1 dagger of Ditzeiq {flame, rElec rN+ Will++ Stlth+} (4360 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 ring mail "Nimnoy" {rElec rC+++ Str+5 Dex-2} (6430 gold) rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +1 ring mail "Neod" {rElec Str+3} (2930 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the +7 dagger of the Siren {reap, ^Contam rPois Int+8} (5940 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the hive talisman of the Guardian {rElec rC++ rN+ Str+3} (16320 gold) [hive talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the +1 leather armour of the Assorted Prophets {rC+ Str+3} (2730 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (3, -7, D:5) a +0 chain mail (11, -19, D:5) a +0 pair of gloves (15, -10, D:5) a +0 spear a +0 scale mail (16, -10, D:5) a +0 spear a +0 flail a gnoll skeleton (17, -10, D:5) a +0 halberd (32, 19, D:5) an orb of mesmerism (36, 21, D:5) a +0 spear (37, 6, D:5) a maw talisman (41, 1, D:5) a +0 hand axe (42, 1, D:5) a +0 club an orc skeleton (42, 2, D:5) a +0 flail a +0 scale mail a +0 dagger a +0 leather armour an orc skeleton (43, 3, D:5) a +0 dagger (45, 3, D:5) a +2 kite shield (47, -14, D:5) a +0 dagger {Ikko} a +0 leather armour a +0 animal skin (51, 38, D:5) a +0 scale mail (59, -16, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Eche's Armour Shop a +3 plate armour (385 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +3 chain mail of poison resistance (275 gold) a +3 plate armour of archery (407 gold) a +0 leather armour (22 gold) a +1 helmet (126 gold) a +0 ring mail (44 gold) (0, 4, D:6) a +0 spear (0, 6, D:6) a +0 robe (3, 4, D:6) a +0 whip (4, 3, D:6) a +0 halberd a gnoll corpse (4, 4, D:6) a +0 whip a +0 robe (4, 5, D:6) a +0 club (5, 6, D:6) a yak corpse (6, -3, D:6) a +0 chain mail (21, 7, D:6) a ring of wizardry (28, 6, D:6) a +0 short sword (36, 1, D:6) a +0 orcbow (36, 2, D:6) a bullfrog corpse (skeletalised by now) the Ecumenical Temple