river Level 1 of the Dungeon (6, 7, D:1) a +0 club a kobold skeleton (6, 12, D:1) a +0 leather armour (6, 20, D:1) a jackal skeleton (8, 21, D:1) a jackal skeleton (9, 7, D:1) a +0 dagger (24, 15, D:1) a +0 robe (26, 3, D:1) a bat skeleton (27, 1, D:1) a rat skeleton (27, 2, D:1) a hobgoblin skeleton (27, 32, D:1) a ball python corpse (skeletalised by now) (32, 34, D:1) a bat corpse (skeletalised by now) (33, 34, D:1) a bat corpse (skeletalised by now) (36, 33, D:1) a jackal corpse (skeletalised by now) (37, 33, D:1) a jackal corpse (skeletalised by now) (38, -3, D:1) a rat corpse (skeletalised by now) (38, 7, D:1) a bat skeleton (38, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 9, D:1) a rat skeleton Level 2 of the Dungeon (1, 6, D:2) 2 poisoned darts (2, -36, D:2) a +6 ring of strength (4, -26, D:2) a frilled lizard skeleton (9, -36, D:2) a bat skeleton (9, -35, D:2) a +0 club (9, -19, D:2) an adder skeleton (10, -18, D:2) a +0 club a kobold skeleton (11, -16, D:2) a +0 spear (17, -13, D:2) a +0 robe (31, -34, D:2) a bat corpse (skeletalised by now) (34, -16, D:2) a +0 war axe (37, -43, D:2) a +0 long sword (44, -35, D:2) a +0 short sword (45, -30, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (2, 7, D:3) a +0 mace (13, 16, D:3) a +0 club a goblin corpse (skeletalised by now) (17, 3, D:3) a +0 hand axe (31, 5, D:3) a +0 leather armour (32, 29, D:3) 4 poisoned darts (32, 32, D:3) a +4 ring of slaying (37, -1, D:3) a ring of protection from fire (39, 19, D:3) 3 poisoned darts (40, 12, D:3) a +0 dagger (42, 28, D:3) a +0 mace (44, 28, D:3) a +0 war axe an orc corpse (skeletalised by now) (45, 18, D:3) a +0 short sword a kobold skeleton (46, 20, D:3) a +0 dagger a goblin skeleton (47, 17, D:3) a +0 halberd (47, 28, D:3) a +3 hand axe of venom a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (48, 31, D:3) a +0 short sword 4 stones (48, 45, D:3) a staff of fire (49, 17, D:3) a +0 whip (50, 20, D:3) a +0 dagger a +0 leather armour a goblin skeleton (51, 17, D:3) a +0 whip (59, 20, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (3, 5, D:4) a +0 robe (4, 22, D:4) the +1 whip "Grim Tooth" {drain, rN+ Will- Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, -3, D:4) a +0 club a +0 leather armour (7, 33, D:4) a +0 ring mail (9, -7, D:4) 15 gold pieces (9, -3, D:4) 3 gold pieces (9, 19, D:4) a ball python corpse (32, 16, D:4) a +0 hand axe a +0 ring mail an orc corpse (33, 34, D:4) a quokka corpse (37, 16, D:4) a ring of positive energy (38, 9, D:4) a +0 sling (44, 8, D:4) an adder corpse (skeletalised by now) (52, 1, D:4) a +0 hand axe a +0 leather armour (52, 2, D:4) a +0 flail of draining a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 4, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 1, D:4) a +0 whip an orc corpse (skeletalised by now) (58, 17, D:4) an adder corpse (skeletalised by now) (61, 12, D:4) a ball python corpse (skeletalised by now) (62, -1, D:4) a +0 whip the Ecumenical Temple