river Level 1 of the Dungeon (0, 0, D:1) a +0 mace a bat corpse (skeletalised by now) (3, 18, D:1) a +0 chain mail (11, 5, D:1) 5 javelins (14, 15, D:1) a +0 sling (15, 6, D:1) a quokka corpse (skeletalised by now) (20, 1, D:1) a +0 club a gnoll corpse (skeletalised by now) (26, 16, D:1) a +0 barding (28, 36, D:1) a ball python corpse (skeletalised by now) (31, -21, D:1) a +0 dagger (32, -8, D:1) a +0 hand axe (32, 24, D:1) a rat corpse (skeletalised by now) (32, 27, D:1) a bat corpse (skeletalised by now) (33, 8, D:1) a +0 robe (33, 17, D:1) a +0 dagger (35, -8, D:1) a +0 club (50, 9, D:1) a +0 whip a kobold skeleton (51, -3, D:1) a bat corpse (skeletalised by now) (51, 2, D:1) a bat skeleton Level 2 of the Dungeon (9, -6, D:2) a +0 club (16, 13, D:2) a +0 ring mail (21, 3, D:2) a +0 scale mail (23, -16, D:2) a quill talisman (24, 18, D:2) a hobgoblin corpse (skeletalised by now) (27, 4, D:2) a +0 ring mail (32, -9, D:2) an adder skeleton (35, 7, D:2) a ball python skeleton (36, 20, D:2) a +0 club (46, 20, D:2) the +8 short sword of False Accusations {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Level 3 of the Dungeon (10, -36, D:3) a +0 mace an orc corpse (skeletalised by now) (11, -36, D:3) a +0 dagger a +0 leather armour (13, -37, D:3) a +0 dagger (15, -36, D:3) the +4 dagger of Eternal Vigilance {devious, rF+++ rC+++ Str-2 Int-2} rF+++: It renders you almost immune to fire. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (22, -47, D:3) a +0 club (23, -41, D:3) a +0 robe (28, -18, D:3) a staff of cold (35, -10, D:3) a +0 ring mail (36, -8, D:3) a +0 ring mail (44, -45, D:3) an amulet of dissipation Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -29, D:4) a +0 short sword (4, 8, D:4) a +0 scale mail (12, 15, D:4) a +0 ring mail a +0 dagger an orc skeleton (13, 14, D:4) a +0 chain mail a +0 hand axe (15, 17, D:4) a +0 short sword (16, 24, D:4) a +5 ring of evasion (18, 12, D:4) a +0 robe a +0 dagger (20, 13, D:4) a +0 ring mail a +0 dagger (44, -36, D:4) a +0 plate armour (46, -34, D:4) a ball python skeleton (47, 9, D:4) a +0 club (50, -21, D:4) a +0 dagger (50, 4, D:4) a +0 club a +0 sling a goblin skeleton (53, -20, D:4) a scarab talisman (53, -9, D:4) a +0 dagger (54, -23, D:4) 7 poisoned darts a +0 short sword (56, -13, D:4) a +0 ring mail (63, -16, D:4) a +0 club a goblin skeleton (66, 7, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (4, -34, D:5) the ring of the Iron Devil {^Contam rC++ Wiz Str+2} [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). (11, -3, D:5) a +0 ring mail (15, -39, D:5) a jackal corpse (17, -47, D:5) a staff of conjuration (18, -37, D:5) a jackal corpse (22, -51, D:5) a +0 shortbow (41, -24, D:5) 19 gold pieces Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (still there?) a +0 short sword of electrocution (still there?) a +0 robe (still there?) a +0 club (still there?) a +4 great sword (still there?) a +0 robe (still there?) an orc corpse (still there?) (1, 5, D:6) 14 gold pieces (2, 2, D:6) a +0 short sword an orc corpse (3, 2, D:6) a +0 dagger a +0 robe (6, -8, D:6) a sanguine talisman