river Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, 28, D:1) a +0 flail a gnoll corpse (skeletalised by now) (18, 10, D:1) a ball python skeleton (24, 21, D:1) a +0 dagger a goblin skeleton (25, 19, D:1) a +0 dagger (35, 23, D:1) a bat skeleton (37, 16, D:1) a bat skeleton (49, -18, D:1) a ring of protection from fire (51, 13, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Hacwam's Weapon Shop a +0 sling (18 gold) a +0 whip (30 gold) a +0 mace (36 gold) the +11 plutonium sword {mutate, ^Contam Stlth-} (1200 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 dagger (24 gold) 3 poisoned darts (21 gold) a +0 hand axe (36 gold) (1, -3, D:2) a hobgoblin corpse (skeletalised by now) (5, -6, D:2) a +0 short sword (6, 10, D:2) a +0 whip of distortion (10, 14, D:2) a +0 dagger of draining a goblin corpse (skeletalised by now) (12, 13, D:2) a frilled lizard corpse (skeletalised by now) (19, -4, D:2) a +0 whip a bat corpse (skeletalised by now) (20, 4, D:2) a +0 robe (25, -13, D:2) a maw talisman (25, 15, D:2) a frilled lizard skeleton (25, 17, D:2) a +0 dagger (27, 14, D:2) a ball python skeleton (28, 21, D:2) a ball python skeleton (30, 0, D:2) a +4 ring of slaying (37, 23, D:2) an adder corpse (skeletalised by now) (40, 19, D:2) a +0 sling (40, 22, D:2) a +0 leather armour (42, 11, D:2) a quill talisman (43, 22, D:2) a rat corpse (skeletalised by now) (44, 22, D:2) a +0 short sword 4 stones a +0 ring mail (44, 23, D:2) a hobgoblin corpse (skeletalised by now) (45, 23, D:2) a +0 chain mail (46, 23, D:2) a +0 whip a +0 short sword 10 stones a ring of positive energy a kobold corpse (skeletalised by now) (47, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Jurac's Magic Scroll Emporium a scroll of fog (48 gold) a scroll of poison (48 gold) a scroll of identify (24 gold) a scroll of poison (48 gold) a scroll of immolation (48 gold) (0, 0, D:3) a ring of magical power (2, -17, D:3) a +0 hand axe (2, -7, D:3) a ball python skeleton (3, -17, D:3) a +0 robe a +0 dagger (6, -15, D:3) a +0 leather armour (16, -4, D:3) a jackal skeleton (18, -35, D:3) a +0 leather armour a +0 mace an orc skeleton (22, -3, D:3) a jackal skeleton (31, -14, D:3) a +0 flail (33, -39, D:3) a +0 dagger a stone (37, 3, D:3) the +1 leather armour of the Gate {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (38, -12, D:3) a +0 short sword (43, -33, D:3) a human skeleton (49, -33, D:3) a +0 dagger 3 stones a kobold skeleton (54, -16, D:3) a +0 dagger an orc corpse (skeletalised by now) (54, -15, D:3) a +0 club an orc corpse (skeletalised by now) (61, -14, D:3) a +1 war axe of electrocution (61, 0, D:3) a +0 glaive a +0 chain mail Level 4 of the Dungeon (6, -1, D:4) a +0 dagger a goblin corpse (skeletalised by now) (7, -12, D:4) a quill talisman (13, -16, D:4) a quokka corpse (13, -1, D:4) a +0 whip (35, -24, D:4) 13 gold pieces the Ecumenical Temple