Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 1241112520755544660 75 river the Shooter (level 4, -2/33 HPs) Began as a Coglin Hunter on Oct 1, 2026. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:59 (891 turns). river the Shooter (Coglin Hunter) Turns: 891, Time: 00:01:00 Health: -2/33 AC: 7 Str: 12 XL: 4 Next: 31% Magic: 4/4 EV: 10 Int: 7 God: Gold: 90 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Therese} rCold . . . (100%) c - +0 sling {Vicente} rNeg . . . (100%) d - +0 ring mail "Luvvaphu" {Will+ Int+2} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no gizmo) Stlth + HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: brilliant, lethally poisoned (-2 -> -3), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, dopey 1 a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Therese} c - a +0 sling (offhand) {Vicente} Armour b - a +0 leather armour d - the +0 ring mail "Luvvaphu" (worn) {Will+ Int+2} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Scrolls s - a scroll of butterflies c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Skills: + Level 2.0 Fighting * Level 5.1 Ranged Weapons + Level 0.1 Armour + Level 1.7 Dodging + Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 71% 1 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17088 Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You are dopey. (Int -3) Message History Sigmund mumbles some strange words. Sigmund flickers and vanishes! The adder misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet hits the sleepcap. The sleepcap is lightly damaged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet misses the adder. The sling bullet hits the sleepcap but does no damage. The sleepcap is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet completely misses the sleepcap. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You shoot a sling bullet. The sling bullet misses the adder. The sling bullet hits the sleepcap. The sleepcap is moderately damaged. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. You shoot a sling bullet. The sling bullet misses the adder. The sling bullet hits the sleepcap. The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. You die... ... .. .. .# #. #.# #.. #.####### #..# ##........ #...####......... #.@Sfw......... ####w@......... #........... ##+#.###### #...## ## ########..##### ...#.............# .................# .................# You could see a sleepcap, 2 ribbon worms and an adder and were aware of invisible Sigmund (remembered). Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A ribbon worm (D:2) 3 hobgoblins (D:1) 3 jackals (D:2) 3 quokkas (D:1) 2 ball pythons A bat (D:1) 7 endoplasms (D:1) 10 frilled lizards 3 goblins (D:1) 3 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | river the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 86 | D:1 | Reached skill level 4 in Ranged Weapons 86 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 332 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 449 | D:2 | Reached skill level 5 in Ranged Weapons 449 | D:2 | Reached XP level 4. HP: 25/33 MP: 4/4 576 | D:2 | Identified the +0 ring mail "Luvvaphu" {Will+ Int+2} 868 | D:3 | Encountered Sigmund 885 | D:3 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 885 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 891 | D:3 | HP: 1/33 [poisoned by an adder] 891 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms D:2: layout_rooms D:3: layout_basic, nicolae_zin_silver_trinity, grunt_ashenzari_visionary [grunt_ashenzari_visionary_shoals, grunt_ashenzari_visionary_snake], minmay_close_crescents, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.1 Fighting | | 2.0 Armour | | 0.1 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 118 | 50 || 168 Drink: Brilliance | | 1 || 1 Mutation | | 1 || 1 Armour: Leather armour | 2 | 2 || 4 Ring mail | | 12 || 12 Dodge: Dodged | 2 | 17 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 910 | 891 | 19 | 0 | 689 | 3 | 303.3 | Dungeon | 910 | 891 | 19 | 0 | 689 | 3 | 303.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 477 daAuts D:1: 408 daAuts D:3: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+