Dungeon Crawl Stone Soup version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 13871732757128304187 92 river the Slasher (level 4, -8/38 HPs) Began as a Revenant Gladiator on Oct 3, 2026. Mangled by Terence ... wielding a +3 heavy morningstar (24 damage) ... on level 2 of the Dungeon. The game lasted 00:08:13 (1598 turns). river the Slasher (Revenant Gladiator) Turns: 1598, Time: 00:08:14 Health: -8/38 AC: 4 Str: 19 XL: 4 Next: 35% Magic: 4/4 EV: 11 Int: 7 God: Gold: 68 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . (100%) a - +0 long sword rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 leather armour rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + f - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: undead, claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of boots of earth h - a +0 cloak Jewellery f - a ring of see invisible (worn) Wands e - a wand of charming (2) Scrolls c - 3 scrolls of silence {unknown} d - 4 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of lignification {unknown} j - a potion of resistance {unknown} k - a potion of berserk rage {unknown} l - a potion of curing {unknown} Skills: + Level 3.0 Fighting * Level 3.7 Long Blades - Level 1.8 Throwing + Level 3.2 Dodging + Level 0.8 Stealth + Level 0.4 Spellcasting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 0% 1d4 47% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 85% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10368 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Terence hits the goblin with a +3 heavy morningstar!! The goblin dies! No target in view! No target in view! You pick up a parchment of Volatile Blastmotes and begin reading... You add the spell Volatile Blastmotes to your library. You now have 68 gold pieces (gained 8). You swap places with Terence. Terence is no longer charmed. Terence is now too close for your liking. Terence hits you with a +3 heavy morningstar! You hit Terence. Terence is lightly wounded. Terence hits you with a +3 heavy morningstar! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash Terence! Terence is heavily wounded. You barely miss Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +3 heavy morningstar. You hit Terence. Terence is almost dead. Terence screams, "Where's your power now?!" Terence misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +3 heavy morningstar!! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.##.....##.##.#.#... #.##................. #.##.....##.#..###... #.##.>.............## #....#......#[.###..# #####.#.##.###..###..# #...#.#......#........ ###.#.#@..#.##.##.#.###. #......@........#.#..... #####.###.####..#.#.###. #.............#.# #. #...#...........# #. ##..#..÷#...#.### #. #.<#)..#.#.....# .< #.###....#.#.#.# #. #...†..#.#.#...# . ########.#.#.### . You could see Terence. Vanquished Creatures Jessica (D:2) 3 adders (D:2) A dart slug (D:2) 3 ribbon worms (D:2) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) 6 ball pythons 2 bats 2 endoplasms 8 goblins 4 kobolds 5 rats 41 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | river the Revenant Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 363 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 1041 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1041 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1041 | D:2 | Reached XP level 3. HP: 9/30 MP: 3/3 1494 | D:2 | Encountered Jessica 1497 | D:2 | Killed Jessica 1498 | D:2 | Reached XP level 4. HP: 37/38 MP: 4/4 1568 | D:2 | Encountered Terence 1598 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_corners D:2: layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 3 | 3.7 Dodging | 3 | 3.2 Fighting | 3 | 3.0 Throwing | | 1.8 Stealth | | 0.8 Spellcasting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 133 | 6 || 139 Melee: Long sword | 133 | 6 || 139 Cast: Kinetic Grapnel | 1 | || 1 Evoke: Wand of charming | | 1 || 1 Armour: Leather armour | 79 | 4 || 83 Dodge: Dodged | 97 | 2 || 99 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1630 | 1616 | 14 | 0 | 1298 | 2 | 815.0 | Dungeon | 1630 | 1616 | 14 | 0 | 1298 | 2 | 815.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 876 daAuts D:2: 754 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+