Dungeon Crawl Stone Soup version 0.35-a0-1101-g192f97a4ca (webtiles) character file. Game seed: 9424478218157860009 84 river the Shooter (level 4, -2/33 HPs) Began as a Coglin Hunter on Oct 3, 2026. Slain by an orc ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:35 (961 turns). river the Shooter (Coglin Hunter) Turns: 961, Time: 00:01:35 Health: -2/33 AC: 4 Str: 11 XL: 4 Next: 46% Magic: 4/4 EV: 11 Int: 9 God: Gold: 156 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Nimrit} rCold . . . (100%) c - +0 sling {Akihito} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Nimrit} c - a +0 sling (offhand) {Akihito} Missiles e - a throwing net Armour b - a +0 leather armour (worn) d - a +0 pair of boots (worn) f - a +0 helmet Scrolls s - a scroll of butterflies c - a scroll of revelation {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} l - a scroll of fear {unknown} m - 2 scrolls of poison {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} n - a potion of moonshine {unknown} Skills: - Level 2.0 Fighting + Level 5.2 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 63% 2 Inner Flame Hex/Fire 0% N/A 85% 3 Flame Wave Conj/Fire 0% 2d4 99% 4 Fortress Blast Frge 0% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17020 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Nimrit} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (almost dead, 64% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! You shoot a sling bullet. You feel sick. The orc barely misses you. The orc closely misses you. Your Ranged Weapons skill increases to level 5! You have reached level 4! You feel clever. You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is lightly wounded. You feel sick. You are no longer poisoned. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc misses you. You shoot a sling bullet. The sling bullet barely misses the orc priest. You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest looks satisfied for a moment. The orc hits you with a +0 hand axe. You die... #...# #...# #...# #...# ### #...# ...# #...# ..... #..o#...... +(.@o)...?. #..o#...$.. #...# ..... #...###...# ##.#..##### #)#.##.. .######.#.##.# ......)#..##.# #.####.# You could see an orc priest and 2 orcs. Vanquished Creatures An orc priest (D:3) An adder (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 6 endoplasms 4 hobgoblins 3 jackals (D:1) An orc (D:3) 2 quokkas (D:2) 8 ball pythons 4 bats 4 frilled lizards 3 goblins 2 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | river the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 81 | D:1 | Reached skill level 4 in Ranged Weapons 81 | D:1 | Reached XP level 2. HP: 18/22 MP: 2/2 550 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 960 | D:3 | Reached skill level 5 in Ranged Weapons 960 | D:3 | Reached XP level 4. HP: 5/33 MP: 4/4 960 | D:3 | HP: 1/33 [orc priest/+0 hand axe (3)] 961 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_rooms D:2: layout_rooms D:3: kennysheep_six_static_rooms, layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.2 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 162 | 4 || 166 Armour: Leather armour | 4 | 2 || 6 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 978 | 955 | 23 | 0 | 764 | 3 | 326.0 | Dungeon | 978 | 955 | 23 | 0 | 764 | 3 | 326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 548 daAuts D:2: 363 daAuts D:3: 66 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+