riwall Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -5, D:1) a +0 short sword a goblin skeleton (5, -5, D:1) a +0 dagger a goblin skeleton (9, 20, D:1) a ball python skeleton (15, 42, D:1) a ball python skeleton (16, 7, D:1) 4 stones (19, 11, D:1) a deep dwarf skeleton (24, 5, D:1) a hobgoblin skeleton (28, 15, D:1) a deep dwarf skeleton (28, 18, D:1) a deep dwarf skeleton (28, 21, D:1) a deep dwarf skeleton (28, 46, D:1) a +0 short sword 2 stones a kobold skeleton (39, 8, D:1) a frilled lizard corpse (skeletalised by now) (48, 25, D:1) a +0 dagger (48, 38, D:1) a +0 whip a kobold skeleton (50, 7, D:1) a +0 short sword a kobold skeleton a rat skeleton (52, 1, D:1) a +0 helmet (52, 8, D:1) a +0 short sword (52, 41, D:1) a bat skeleton (53, 3, D:1) a rat skeleton (56, 5, D:1) 5 stones (65, 44, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, -29, D:2) a staff of death (3, -15, D:2) a +0 short sword (5, -23, D:2) a bat corpse (skeletalised by now) (5, -5, D:2) a rat corpse (skeletalised by now) (6, -32, D:2) a +0 dagger (8, -5, D:2) a +0 club a +0 club a goblin skeleton (8, -4, D:2) a +0 dagger a +0 sling a goblin skeleton (15, -10, D:2) a +0 ring mail (19, -8, D:2) a rat skeleton (21, -14, D:2) a +0 short sword 3 stones a kobold skeleton (21, -13, D:2) a rat skeleton a jackal skeleton (21, -12, D:2) a jackal skeleton (22, -12, D:2) a ball python skeleton a jackal skeleton (22, -11, D:2) a +0 dagger a +0 sling a goblin skeleton (24, -20, D:2) a maw talisman (26, -19, D:2) a +0 club a goblin skeleton (39, -42, D:2) 4 stones (39, -7, D:2) a bat skeleton (40, -35, D:2) a +0 club (41, -8, D:2) a +0 robe (43, -8, D:2) a +0 longbow (46, -17, D:2) a +0 short sword 4 stones (46, -1, D:2) a +0 sling Level 3 of the Dungeon [Shop] Vyjulegg's General Store a scroll of teleportation (33 gold) a wand of flame (10) (77 gold) a scroll of identify (22 gold) a potion of curing (33 gold) 3 stones (3 gold) a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +0 dire flail (44 gold) 2 scrolls of amnesia (88 gold) 2 potions of might (88 gold) (0, 0, D:3) a +0 buckler (9, 13, D:3) a rat skeleton (12, 13, D:3) a +0 club (13, 14, D:3) a +0 dagger a goblin skeleton (15, 19, D:3) an adder skeleton (16, -5, D:3) an adder skeleton (25, -5, D:3) a +0 robe (28, 2, D:3) a hobgoblin corpse (skeletalised by now) (29, 10, D:3) a +0 ring mail (32, 21, D:3) a jackal skeleton (32, 22, D:3) a jackal skeleton (43, 14, D:3) a +0 whip (45, 1, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (1, -13, D:4) a scroll of immolation (1, -11, D:4) a potion of enlightenment (3, -14, D:4) a potion of curing (3, -12, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, -10, D:4) a scroll of blinking (6, -12, D:4) a +0 orcbow (8, -12, D:4) a throwing net (10, -14, D:4) 3 potions of magic