riwall Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, -17, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (5, -1, D:1) a quokka corpse (skeletalised by now) (7, -32, D:1) a rat skeleton a rat skeleton a jackal skeleton (15, -45, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -33, D:1) a +0 mace (18, -29, D:1) a +0 dagger (27, -42, D:1) a +0 dagger 3 stones (32, -20, D:1) a +0 dagger a goblin skeleton (33, -20, D:1) a +0 short sword 3 stones (34, -20, D:1) a +0 club a goblin skeleton (36, -30, D:1) a +0 club a +0 club a goblin skeleton (38, -35, D:1) a +0 ring mail (49, -20, D:1) a bat corpse (skeletalised by now) (49, -18, D:1) a +0 short sword 5 stones a kobold skeleton (51, -14, D:1) a +0 helmet Level 2 of the Dungeon [Shop] Kaham's Antique Weapon Emporium a +0 club (13 gold) a +0 arbalest (202 gold) a +0 trident (94 gold) a +0 flail (94 gold) a +0 spear (81 gold) a +0 battleaxe (270 gold) a +2 flail of holy wrath (494 gold) a +0 glaive (270 gold) a +0 war axe (94 gold) a +0 battleaxe (270 gold) a +0 war axe (94 gold) a +2 heavy sling (396 gold) (13, 22, D:2) 3 stones a +0 dagger a kobold skeleton (17, 6, D:2) a +0 robe (17, 29, D:2) a +0 falchion (27, 33, D:2) a +0 robe (28, 45, D:2) an adder corpse (skeletalised by now) (31, 10, D:2) an adder skeleton (33, 37, D:2) a +0 short sword 5 stones a +0 leather armour (39, 18, D:2) a hobgoblin corpse (skeletalised by now) (45, 0, D:2) a +0 short sword (47, 8, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a gnoll corpse (skeletalised by now) (2, 2, D:3) an adder skeleton (13, 5, D:3) an adder corpse (skeletalised by now) (15, 5, D:3) a +0 club (22, 7, D:3) a +2 whip of electrocution a +0 leather armour (23, 7, D:3) a +0 spear a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (25, 36, D:3) a ball python corpse (skeletalised by now) (28, 27, D:3) a +0 club (30, 16, D:3) a +0 spear a gnoll corpse (skeletalised by now) (31, 31, D:3) a +0 club a +0 ring mail an orc skeleton (32, 12, D:3) a +0 club a gnoll skeleton (32, 31, D:3) a +0 dagger a +0 leather armour a +0 club a boomerang a +0 leather armour an orc skeleton (34, 12, D:3) a +0 flail a +0 flail (35, 12, D:3) a +0 club (35, 25, D:3) a bat skeleton (36, 3, D:3) a ball python skeleton (37, 12, D:3) a +0 trident a +0 club 5 stones (37, 27, D:3) a +0 dagger (38, 12, D:3) a +0 mace a +0 leather armour a +0 dagger a +0 robe an orc skeleton (38, 18, D:3) a +0 spear of venom (39, 12, D:3) a +0 flail a +0 short sword a +0 leather armour an orc skeleton (44, 12, D:3) a +0 ring mail (47, 31, D:3) a +0 dagger a goblin skeleton a bat skeleton (48, 33, D:3) a bat corpse (skeletalised by now) (49, 30, D:3) a +0 dagger a +0 sling (50, 34, D:3) a +0 sling (52, 38, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Cotur's Neck Hole a +0 cloak (67 gold) a +0 cloak (67 gold) a scarf of harm (135 gold) a scarf of resistance (480 gold) an amulet of magic regeneration (unknown) (450 gold) an amulet of faith (unknown) (600 gold) an amulet of regeneration (unknown) (450 gold) (10, -45, D:4) a +0 club (33, -33, D:4) a +0 dagger (35, -16, D:4) a ball python skeleton (46, -48, D:4) a +0 dagger (53, -29, D:4) a +0 club (56, -13, D:4) 3 silver javelins (57, -52, D:4) a +0 ring mail (57, -37, D:4) a hound corpse (skeletalised by now) (57, -34, D:4) a +0 whip a goblin corpse (skeletalised by now) (60, 2, D:4) a hobgoblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 giant club an ogre corpse (skeletalised by now) (5, -2, D:5) a +0 giant club (11, 13, D:5) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (15, 27, D:5) a water moccasin corpse (skeletalised by now) (21, 11, D:5) a +0 giant club (22, -5, D:5) a +0 partisan (30, 24, D:5) a water moccasin corpse (skeletalised by now) (36, 20, D:5) a scroll of noise (37, -12, D:5) a hound corpse (skeletalised by now) (38, 11, D:5) a +0 shortbow (40, 3, D:5) a staff of conjuration (43, 7, D:5) the +7 quarterstaff of the Desert {flame, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. Level 6 of the Dungeon (2, -4, D:6) a +0 club (3, -4, D:6) a +0 club a +0 club a +0 chain mail a +0 dagger a +0 robe a gnoll corpse (4, -5, D:6) a +0 halberd (4, -4, D:6) a +0 whip a +0 falchion (4, -3, D:6) a +0 whip a +0 leather armour (4, -2, D:6) a +0 club (13, -19, D:6) a +0 pair of boots the +1 pair of gloves "Hesur" {+Inv rElec Str-5 Int+4} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe a +0 helmet (26, -13, D:6) a +0 flail (29, -7, D:6) a +0 robe the Ecumenical Temple