rlagkrrbs Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (0, 1, D:1) a +0 sling (5, -19, D:1) a +0 leather armour (10, -8, D:1) 2 poisoned darts (12, -16, D:1) a +0 chain mail a rat skeleton (13, -22, D:1) a +0 whip (13, 19, D:1) a +0 leather armour (14, -13, D:1) a jackal skeleton (17, 0, D:1) 4 boomerangs (18, 19, D:1) a +0 cloak (19, 7, D:1) a staff of conjuration (30, 4, D:1) a +0 dagger (30, 17, D:1) a rat corpse (skeletalised by now) (30, 18, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (31, 11, D:1) a bat corpse (skeletalised by now) (32, -10, D:1) a +0 dagger 5 stones (48, 12, D:1) a +0 whip (53, 12, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (15, -14, D:2) a bat corpse (23, -23, D:2) a +0 dagger 2 stones (24, 19, D:2) a +0 leather armour (26, -2, D:2) a +0 dagger (30, -10, D:2) a +0 scale mail (30, 1, D:2) a rat skeleton (32, 4, D:2) a jackal corpse (skeletalised by now) (32, 5, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (33, -9, D:2) a quokka corpse (skeletalised by now) (35, -30, D:2) a +0 short sword a kobold corpse (skeletalised by now) (40, -8, D:2) a +0 club (42, -33, D:2) the +2 sling of the Teaching Gods {heavy, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (43, 14, D:2) a +0 pair of boots (46, -24, D:2) a +0 quarterstaff (47, -18, D:2) an inkwell talisman