Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. rlagkrrbs the Conjurer (Deep Elf Conjurer) Turns: 2084, Time: 00:05:51 Health: 29/29 AC: 3 Str: 4 XL: 5 Next: 52% Magic: 23/23 EV: 11 Int: 25 God: Gold: 164 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + f - +0 pair of boots {Earth} Will ..... (no amulet) Stlth ++ e - ring of magical power HPRegen 0.24/turn d - ring of see invisible MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 164 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of energy f - a +0 pair of boots of earth (worn) Jewellery d - a ring of see invisible (worn) e - a ring of magical power (worn) Talismans c - a jade talisman Scrolls t - 3 scrolls of teleportation i - a scroll of identify c - a scroll labelled ISIYCU NEBIBAB d - a scroll labelled ITHONT VIEBROX Potions g - 3 potions of magic w - a potion of heal wounds h - 4 potions of haste c - 3 potions of curing m - 2 potions of might f - 2 fuming golden potions Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting * Level 6.5 Conjurations You have 11 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Slow Hex 24% N/A 9% 1 Call Imp Summ 12% N/A 12% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Battlesphe Conj/Frge 22% 2d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Dragon Veins Fire/Ice/Erth/A12% 3d(4/4/4/324% 3 Teleport Other Tloc 6% N/A 24% 3 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15917 Altars: Ru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hound is severely wounded. The searing ray misses the hound. The hound bites you. You take 1 HP, and have [28/29] HP; You lose 1MP, and have [19/22] MP The searing ray hits the hound! You kill the hound! The searing ray misses the hound. The hound bites you. You take 1 HP, and have [27/29] HP The searing ray misses the hound. The searing ray misses the gnoll. You finish channelling your searing ray. The hound bites you but does no damage. You lose 1MP, and have [18/23] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (82% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The hound barely misses you. x2 You lose 1MP, and have [17/23] MP The searing ray hits the hound! You kill the hound! The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 5! You lose 1MP, and have [16/23] MP You lose 1MP, and have [15/23] MP You finish channelling your searing ray. There is an open door, spattered with blood here. You see here a hound corpse. As you open the door, it creaks loudly! Found a parchment of Call Imp. HP Full. (29); MP Full (23) There is an open door here. You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. Okay, then. ###### .....## ......## ######## .......# ####......# .......# #.......#.# .......# #..◊.◊..#.# .......# ####†####.######### .......# #@')..#........... .......# ###...############ [......# +...#..# #. .......#### ######.#### #< )<........## #.# #....# ##. .......##..########.# ####.####.. ......####........#[# #..##..# .....## #######....# ##.##.>. ###### #..#.### ##.....# There are no monsters in sight! Vanquished Creatures 2 hounds (D:3) Terence (D:2) An orc wizard (D:3) A gnoll (D:3) 3 adders 3 dart slugs 2 ribbon worms 8 orcs (D:3) 8 endoplasms A hobgoblin (D:1) 6 quokkas 3 ball pythons 2 bats 4 frilled lizards 2 goblins (D:1) 5 kobolds A rat (D:1) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rlagkrrbs the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 201 | D:1 | Reached XP level 2. HP: 14/16 MP: 2/8 510 | D:1 | Found a faded altar of an unknown god. 631 | D:2 | Learned a level 2 spell: Searing Ray 751 | D:2 | Reached skill level 5 in Conjurations 773 | D:2 | Reached skill level 1 in Fighting 773 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1171 | D:2 | Encountered Terence 1178 | D:2 | Killed Terence 1315 | D:2 | Reached XP level 4. HP: 25/25 MP: 12/12 1608 | D:3 | Reached skill level 6 in Conjurations 1676 | D:3 | Found a sacrificial altar of Ru. 1874 | D:3 | Reached XP level 5. HP: 29/29 MP: 13/13 2055 | D:3 | Reached skill level 5 in Spellcasting Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 3 4 5 | 5.0 Conjurations | 4 5 6 | 6.5 Fighting | 1 | 1.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 73 | 51 || 124 Searing Ray | 2 | 4 || 6 Read: Identify | 1 | 4 || 5 Blinking | 1 | || 1 Revelation | 1 | || 1 Vulnerability | | 1 || 1 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 8 | 12 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2083 | 2045 | 38 | 0 | 1749 | 3 | 694.3 | Dungeon | 2083 | 2045 | 38 | 0 | 1749 | 3 | 694.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 746 daAuts D:3: 709 daAuts D:1: 627 daAuts DLua errors: