rmtlsrmdhkd Level 1 of the Dungeon (2, 0, D:1) a +0 spear (2, 16, D:1) a +0 whip a rat corpse (skeletalised by now) (5, 0, D:1) a +0 whip (9, 3, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (10, 2, D:1) a rat corpse (skeletalised by now) (11, 2, D:1) a jackal corpse (skeletalised by now) (15, 6, D:1) a +0 robe (21, 0, D:1) a ball python corpse (skeletalised by now) (21, 1, D:1) a rat corpse (skeletalised by now) (21, 3, D:1) a +0 bardiche (29, 12, D:1) a +0 spear (35, -3, D:1) 3 flux baubles (35, 11, D:1) 2 darts of disjunction (37, 15, D:1) a ball python corpse (skeletalised by now) (37, 16, D:1) a rat corpse (skeletalised by now) (37, 21, D:1) a rat corpse (skeletalised by now) (38, 21, D:1) a +0 club (40, 25, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Kauha's Antique Weapon Emporium a +2 rapier of electrocution (616 gold) a +0 rapier (132 gold) a +0 hand axe (72 gold) a +3 trident (492 gold) a +0 longbow (264 gold) the +2 war axe of Reason {speed, ^Fragile rN++} (777 gold) ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +0 morningstar of the Snake Pit {heavy, Will+ Str+3 Dex+5} (964 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 rapier (132 gold) a +0 club (12 gold) a +0 sling (36 gold) (0, 0, D:2) a +0 robe (4, -2, D:2) a +0 dagger (11, -3, D:2) a maw talisman (28, 11, D:2) a +0 war axe (31, -2, D:2) a +0 dagger (33, -14, D:2) a rat skeleton (34, -13, D:2) a jackal skeleton (34, -12, D:2) a jackal skeleton (49, -23, D:2) a +0 whip Level 3 of the Dungeon [Shop] Rotux's Antique Weapon Shoppe the +5 quarterstaff "Hydraslayer" {protect, rPois rCorr Int-3} (996 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 hand axe (72 gold) a +0 whip (60 gold) a +0 flail (84 gold) a +0 hand axe (72 gold) the +10 rapier "Ucreuc" {freeze, rElec rC- Str+3 Dex+2} (1857 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 war axe (84 gold) the +2 falchion of the Salmon {venom, rN+ Will- Dex+5 SInv} (847 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 morningstar (144 gold) a +0 war axe (84 gold) (0, 0, D:3) a +0 ring mail (4, 11, D:3) a hobgoblin corpse (skeletalised by now) (28, -6, D:3) a rat corpse (skeletalised by now) (32, 2, D:3) a +0 hand axe an orc corpse (skeletalised by now) (32, 3, D:3) a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, -16, D:3) a hobgoblin corpse (skeletalised by now) (40, -4, D:3) a +0 club (45, -24, D:3) a spore talisman (50, 8, D:3) a +2 spear of flaming (52, 17, D:3) an adder corpse (skeletalised by now) (53, 7, D:3) a frilled lizard corpse (skeletalised by now) (57, 9, D:3) a +0 robe (61, 7, D:3) a parchment of Apportation Level 4 of the Dungeon (6, 4, D:4) a +0 hand axe of venom (unseen) (6, 9, D:4) 8 gold pieces (6, 10, D:4) 11 gold pieces (7, 9, D:4) a scroll of teleportation (8, 9, D:4) 16 gold pieces (8, 10, D:4) a scroll of fog (8, 12, D:4) a +0 club (14, 28, D:4) a +0 dagger (14, 29, D:4) a hobgoblin corpse (skeletalised by now) (16, 12, D:4) 4 javelins (18, 3, D:4) 4 large rocks (23, 18, D:4) a ball python corpse (skeletalised by now) (23, 19, D:4) a +0 scale mail (29, 18, D:4) a quokka corpse (skeletalised by now) (31, 18, D:4) a +0 dagger (33, 3, D:4) a +0 hand axe (47, 3, D:4) a +0 dagger a +0 sling a goblin corpse