Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (console) character file. Game seed: 17273772337615601838 74 root7 the Magician (level 4, -5/33 HPs) Began as a Draconian Conjurer on Apr 28, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:52 (1443 turns). root7 the Magician (Draconian Conjurer) Turns: 1443, Time: 00:04:52 Health: -5/33 AC: 5 Str: 10 XL: 4 Next: 9% Magic: 0/10 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . f - +1 dagger (flame) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons f - a +1 dagger of flaming (weapon) Armour j - a +2 buckler Scrolls b - 3 scrolls of teleportation e - a scroll of blinking {unknown} g - 2 scrolls of butterflies {unknown} h - a scroll of vulnerability {unknown} Potions a - 2 potions of magic c - a potion of berserk rage {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Vhi's Electric Charge Tloc/Air 8% N/A 77% 4 Arcjolt Conj/Air 6% 1d16 83% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. As you read the scroll labelled TEDOWU ORAOTSA, it crumbles to dust. It is a scroll of identify. b - 3 scrolls of teleportation You stop channelling your searing ray. The gnoll hits you with a +0 flail! You die... ############### #.............# #.............# .##.............# ........).......# ....####)########### ....####.## #.....# .......j.####..#..# ##..###@..........#### #........)###.......# #.......#.###.......## ##.#.##.#...#(#....... #..........#.#..##... ...................># .##.###.#...#....##..#. .. .....>............ ...........†)##[.. You could see a gnoll. Vanquished Creatures 3 gnolls An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 8 ball pythons (D:1) 7 bats A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 293 | D:1 | Learned a level 2 spell: Searing Ray 692 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 1442 | D:2 | HP: 1/26 [gnoll/+0 flail (11)] 1443 | D:2 | Reached XP level 4. HP: 2/33 MP: 0/10 1443 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_cross, minmay_shallow_snake_nest D:2: layout_basic, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Cast: Magic Dart | 71 | || 71 Searing Ray | 2 | || 2 Use: Scroll | | 1 || 1 Armour: Skin | 12 | 1 || 13 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1442 | 1433 | 9 | 37 | 1221 | 2 | 721.0 | Dungeon | 1442 | 1433 | 9 | 37 | 1221 | 2 | 721.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1277 daAuts D:2: 164 daAuts