Dungeon Crawl Stone Soup version 0.35-a0-252-g8b5e8d6024 (console) character file. Game seed: 10274803535420847109 671 root7 the Apothecary (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Apr 2, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:20:46 (3758 turns). root7 the Apothecary (Deep Elf Conjurer) Turns: 3758, Time: 00:20:47 Health: 0/36 AC: 3 Str: 4 XL: 7 Next: 32% Magic: 7/15 EV: 11 Int: 25 God: Gold: 246 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + . . (50%) b - +1 rapier {devious, rF+ rC+ rN+ rCorr} rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... e - amulet of faith Stlth ++ d - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.28/turn %: faith @: lethally poisoned (0 -> -14), hasted, very quick A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons b - the +1 rapier "Ynuos" (weapon) {devious, rF+ rC+ rN+ rCorr} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles c - 6 poisoned darts (quivered) Armour a - a +1 robe (worn) Jewellery d - a +4 ring of slaying (worn) e - an amulet of faith (worn) Wands e - a wand of charming (4) b - a wand of quicksilver (8) Scrolls t - a scroll of teleportation r - 2 scrolls of revelation a - a scroll of enchant armour x - a scroll of amnesia Potions g - a potion of magic d - 2 potions of lignification {unknown} f - a potion of invisibility {unknown} m - 2 potions of might h - a potion of haste j - a potion of ambrosia {unknown} l - a potion of curing {unknown} k - 3 potions of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.3 Spellcasting - Level 5.2 Conjurations * Level 3.4 Translocations - Level 6.2 Alchemy - Level 0.6 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Stone Arrow Conj/Erth 36% 3d9 9% 3 Call Imp Summ 10% N/A 14% 2 Grave Claw Necr 10% 2d7 14% 2 Sublimation of Blood Necr 5% N/A 14% 2 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Airstrike Air 2% 2d(1-17) 65% 4 Metabolic Englaciation Hex/Ice 2% N/A 94% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The centaur shoots an arrow. The arrow hits you! The arrow freezes you. The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow closely misses you. You hear an angry hiss. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow of freezing (almost dead, 100% to hit) The magic dart hits the centaur. You kill the centaur! You encounter a water moccasin. Your Translocations skill increases to level 3! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Your fulminant prism crackles loudly. Okay, then. Okay, then. You feel yourself speed up. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. You die... #+# ##.## ##.ß.## ##.....## ##.@.'...# #S..#'#...# #.'ß[##.##.ß+ # . #)#.##...##)#..#. #.###.....###.#)# # #..#.#..##.#.## #.. #...#.....#....###.. ...#.###.#.......##.# .............<.[.....# You could see a water moccasin. Vanquished Creatures A water moccasin (D:4) 2 ogres (D:4) A centaur (D:5) A jelly (D:4) A bombardier beetle (D:4) A hound (D:4) Ijyb (D:3) Terence (D:3) An orc wizard (D:4) 4 gnolls 4 adders 5 dart slugs A ribbon worm (D:2) 6 orcs 3 endoplasms 6 hobgoblins 4 jackals (D:1) 2 quokkas 9 ball pythons 2 bats 4 frilled lizards 12 goblins 8 kobolds 7 rats 87 creatures vanquished. Vanquished Creatures (others) An orc (D:3) An endoplasm (D:4) 2 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 237 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Reached skill level 5 in Conjurations 786 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1537 | D:2 | You fall into a shaft and drop 1 floor! 1879 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1884 | D:2 | Learned a level 4 spell: Fulminant Prism 1893 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2025 | D:3 | Encountered Ijyb 2041 | D:3 | Killed Ijyb 2042 | D:3 | Reached skill level 1 in Alchemy 2097 | D:3 | Identified the +1 rapier "Ynuos" {devious, rF+ rC+ rN+ | rCorr} 2103 | D:3 | Encountered Terence 2113 | D:3 | Killed Terence 2114 | D:3 | Reached skill level 2 in Alchemy 2676 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 2691 | D:3 | Reached skill level 3 in Alchemy 2863 | D:4 | Found a sand-covered staircase. 2867 | D:4 | Encountered an ogre 2898 | D:4 | Killed an ogre 2899 | D:4 | Reached skill level 4 in Alchemy 2899 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/14 2935 | D:4 | Reached skill level 5 in Alchemy 3317 | D:4 | Reached skill level 6 in Alchemy 3506 | D:4 | Encountered a water moccasin 3513 | D:4 | Killed a water moccasin 3514 | D:4 | Reached XP level 7. HP: 12/36 MP: 9/15 3660 | D:5 | Entered Level 5 of the Dungeon 3677 | D:5 | Identified the +0 robe of the Twenty Continents {rElec rN+ | rCorr Int-4} 3758 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_paths_c, co_window_cross_4, co_window_of_opportunity_b, co_window_unsneaky_path_e, co_window_corner_cb, co_window_of_opportunity_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, nrook_campfire D:2: minmay_evil_eye, layout_rooms, minmay_tetromino_s4 D:3: layout_basic, minmay_liquid_box, uniq_terence, uniq_ijyb D:4: layout_basic, chequers_ossuary_entry_cave, kennysheep_generic_room_10 D:5: layout_loops_ring, minmay_temple_entry_large_hall, grunt_decor_arrowhead, uniq_edmund, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.0 Spellcasting | 4 | 4.3 Alchemy | 2 4 6 | 6.2 Dodging | 3 | 3.0 Translocations | 2 3 | 3.4 Invocations | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | 2 | || 4 Melee: Staff | 2 | | || 2 Rapier | | 2 | || 2 Throw: Dart | | 25 | || 25 Cast: Magic Dart | 78 | 46 | 1 || 125 Searing Ray | 5 | 13 | 1 || 19 Fulminant Prism | | 1 | 1 || 2 Drink: Haste | | | 1 || 1 Read: Teleportation | 1 | 1 | || 2 Revelation | 1 | | || 1 Identify | | 2 | || 2 Noise | | 1 | || 1 Enchant weapon | | 1 | || 1 Enchant armour | | 1 | || 1 Amnesia | | 1 | || 1 Silence | | | 1 || 1 Armour: Robe | 9 | 16 | 5 || 30 Dodge: Dodged | 4 | 13 | 3 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3759 | 3657 | 102 | 85 | 2930 | 5 | 751.8 | Dungeon | 3759 | 3657 | 102 | 85 | 2930 | 5 | 751.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1300 daAuts D:4: 923 daAuts D:3: 746 daAuts D:2: 692 daAuts D:5: 97 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+