Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (console) character file. Game seed: 14855002789752552158 15 root7 the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Apr 6, 2026. Slain by Terence ... wielding a +0 falchion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1038 turns). root7 the Conjurer (Deep Elf Conjurer) Turns: 1038, Time: 00:02:10 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 0/8 EV: 11 Int: 22 God: Gold: 96 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic w - a potion of heal wounds f - a potion of lignification {unknown} j - a potion of cancellation {unknown} k - 2 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth * Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10960 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter Terence the Veteran. He is wielding a +0 falchion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. Terence shouts! (Press . to maintain the ray.) You hear a shout! x2 The searing ray hits Terence but does no damage. Terence is heavily wounded. You encounter a kobold. It is wielding a +0 club. The searing ray misses Terence. Terence hits you but does no damage. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 falchion. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. The kobold throws a stone. The stone hits you. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled ISKUTE OSKI, it crumbles to dust. It is a scroll of identify. d -> w - a potion of heal wounds You stop channelling your searing ray. Terence hits you with a +0 falchion! You die... Terence says, "Finally, peace and quiet." #..#.##.# #.. #.......# #.. # #....####### #.. #.#####....#.....# ##. .........#.....# . ...##.........# . ##.#.#..#.....# . #..###.#.....# #@@.#..####### #K##.### #. ### #K #. .. #. .. You could see Terence and 2 kobolds. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 420 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 423 | D:1 | Learned a level 2 spell: Searing Ray 1030 | D:2 | Encountered Terence 1038 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_corners D:2: layout_loops_cross, nrook_campfire, uniq_robin, uniq_terence, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Read: Identify || 1 Armour: Robe || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1038 | 1008 | 30 | 0 | 936 | 2 | 519.0 | Dungeon | 1038 | 1008 | 30 | 0 | 936 | 2 | 519.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 991 daAuts D:2: 47 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+