Dungeon Crawl Stone Soup version 0.35-a0-258-g8c878a6c5f (console) character file. Game seed: 1051116242741854773 325 root7 the Magician (level 6, -10/32 HPs) Began as a Deep Elf Conjurer on Apr 7, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (31 damage) ... on level 4 of the Dungeon. The game lasted 00:08:41 (2903 turns). root7 the Magician (Deep Elf Conjurer) Turns: 2903, Time: 00:08:42 Health: -10/32 AC: 8 Str: 4 XL: 6 Next: 24% Magic: 9/16 EV: 11 Int: 25 God: Gold: 254 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (100%) g - +2 dagger (pain) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois + (33%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of Twilight {rPois rN+} HPRegen 0.25/turn h - +4 ring of protection MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons g - a +2 dagger of pain (weapon) Missiles c - 4 darts of disjunction Armour a - a +0 robe (worn) e - a +0 helmet (worn) f - a +0 pair of gloves (worn) Magical Staves d - a staff of air Jewellery b - the ring of Twilight (worn) {rPois rN+} (You acquired it on level 3 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. h - a +4 ring of protection (worn) Scrolls i - 3 scrolls of identify j - a scroll of teleportation {unknown} m - 2 scrolls of poison {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of heal wounds {unknown} k - a potion of curing {unknown} M - 3 potions of mutation Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 5.8 Spellcasting + Level 5.7 Conjurations * Level 3.6 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 11% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 8% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 12% 2 Sigil of Binding Hex 7% N/A 22% 3 Awaken Armour Erth/Frge 14% N/A 58% 4 Dispel Undead Necr 7% 3d8 58% 4 Death Channel Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21098 Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. You open the door. There is an open door here. You encounter an ogre. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.# #....#.######... #.# #.##.#.######.## #.# #.##............ #.# .########.###########..# #.# ..................###..# #.# #########.#............. #.# #.(.....<##.###..# #.# #O#.#.#### #... #.### #####@#.#.# #.#. #...# #.....#.#.# #.## ###.###.#####.#.# #.## #####...........#.# #... #.........#....##.# ##.. #.#########....##.# #.. #.# #....##.# #.. ####'#########....##.# #.. .............#....##.# #.. You could see an ogre. Vanquished Creatures A scorpion (D:4) An orc priest (D:3) 2 iguanas (D:4) An orc wizard (D:3) 4 gnolls (D:3) 7 adders 4 dart slugs 2 ribbon worms 2 orcs (D:3) 4 endoplasms 3 hobgoblins 4 jackals 3 quokkas (D:1) 4 ball pythons 5 bats 4 frilled lizards 8 goblins 9 kobolds 2 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 295 | D:1 | Learned a level 2 spell: Searing Ray 838 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 971 | D:2 | Reached skill level 5 in Conjurations 1375 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1380 | D:2 | Learned a level 4 spell: Fulminant Prism 1385 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1458 | D:3 | Found a snail-covered altar of Cheibriados. 1558 | D:3 | Identified a scroll of acquirement 1558 | D:3 | Acquired the ring of Twilight {rPois rN+} 1571 | D:3 | Reached skill level 5 in Spellcasting 1571 | D:3 | Reached skill level 1 in Alchemy 1849 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 2505 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/16 2903 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic D:2: layout_basic D:3: layout_loops_corners, nicolae_cheibriados_time_spiral D:4: layout_basic, minivault_11 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.8 Conjurations | 5 | 5.7 Alchemy | 2 3 | 3.6 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 13 || 13 Melee: Dagger | | 13 || 13 Cast: Magic Dart | 82 | 86 || 168 Searing Ray | | 6 || 6 Read: Identify | | 1 || 1 Fear | | 1 || 1 Acquirement | | 1 || 1 Armour: Robe | 5 | 13 || 18 Dodge: Dodged | 3 | 10 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2901 | 2852 | 49 | 62 | 2411 | 4 | 725.2 | Dungeon | 2901 | 2852 | 49 | 62 | 2411 | 4 | 725.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 976 daAuts D:1: 786 daAuts D:2: 638 daAuts D:4: 499 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+