Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (console) character file. Game seed: 7796141313689010944 147 root7 the Vexing (level 5, -3/37 HPs) Began as a Barachi Hexslinger on Apr 27, 2026. Slain by a hornet (16 damage) ... on level 4 of the Dungeon. The game lasted 00:07:17 (2315 turns). root7 the Vexing (Barachi Hexslinger) Turns: 2315, Time: 00:07:18 Health: -3/37 AC: 3 Str: 13 XL: 5 Next: 29% Magic: 6/7 EV: 12 Int: 13 God: Gold: 955 SH: 0 Dex: 23 Spells: 2/7 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of Teimei {Will+ rCorr Str+4 Dex+6} HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, unable to hop, slowed, very slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 955 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles e - 3 poisoned darts Armour b - a +0 robe (worn) c - a +0 helmet (worn) Jewellery d - the ring of Teimei (worn) {Will+ rCorr Str+4 Dex+6} (You acquired it on level 3 of the Dungeon) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Wands a - a wand of flame (25) Scrolls p - 2 scrolls of poison i - a scroll of identify Potions c - 2 potions of curing d - a potion of berserk rage {unknown} a - a potion of ambrosia k - a potion of enlightenment {unknown} Skills: - Level 1.2 Fighting + Level 4.0 Ranged Weapons - Level 2.1 Dodging + Level 1.6 Spellcasting - Level 4.8 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% 2d2 5% 2 b - Sigil of Binding Hex 13% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 26% 1 Sublimation of Blood Necr 1% N/A 38% 2 Inner Flame Hex/Fire 8% N/A 24% 3 Gloom Hex/Necr 14% N/A 28% 3 Cause Fear Hex 6% N/A 34% 4 Frozen Ramparts Ice 2% 1d1 63% 3 Hailstorm Conj/Ice 1% 3d5 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dispel Undead Necr 1% 3d6 95% 4 Eringya's Surprising Cr Summ 1% N/A 95% 4 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21291 Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The hornet barely misses you. x2 The hornet stings you but does no damage. Hop to where? Press: ? - help, Dir - move target Boing! You feel very sick. The hornet seems less drained. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, chance to call a sprite on attack: 37%, 51% to hit) You shoot a sling bullet. The sling bullet closely misses the hornet. You feel very sick. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, chance to call a sprite on attack: 37%, 51% to hit) You shoot a sling bullet. The sling bullet hits the hornet. The hornet is heavily wounded. A giggling sprite leaps out and makes the hornet trip over its own legs. The hornet is heavily wounded. You feel sick. The hornet stings you! You feel as though you will be slow longer. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. You feel better. The jinxing sprites lose interest in you. The hornet seems less drained. The hornet closely misses you. The hornet misses you. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel as though you will be slow longer. Okay, then. You feel better. The hornet closely misses you. The hornet barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, 51% to hit) You shoot a sling bullet. The sling bullet misses the hornet. The hornet stings you! You die... #.......##...# #.#.... #...).......#####$...# ##...)..###..........### #.......# #####.#....... #......)## #.....#... #........## #...#...#. ##.......†#####...##+##. #....>#...<..##y#.#...#. #.#######..#.#.@#.#._.#. #.. ##.#....#.#...#. .. #..##....#####. ##.......#...#. ###......#... #.......... #.##..#.### #. #.#.# #. .# # You could see a hornet. Vanquished Creatures A hound (D:4) An orc wizard (D:3) A gnoll (D:1) 2 adders (D:3) 4 dart slugs 8 endoplasms 10 hobgoblins 7 orcs 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats 2 goblins 9 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 179 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 202 | D:1 | Learned a level 2 spell: Jinxbite 539 | D:1 | Reached XP level 3. HP: 8/26 MP: 2/5 631 | D:1 | Learned a level 3 spell: Sigil of Binding 1561 | D:3 | Reached XP level 4. HP: 32/32 MP: 6/6 1673 | D:3 | Identified a scroll of acquirement 1673 | D:3 | Acquired the ring of Teimei {Will+ rCorr Str+4 Dex+6} 1989 | D:3 | Acquired 791 gold pieces 2261 | D:4 | Reached XP level 5. HP: 37/37 MP: 4/7 2300 | D:4 | Found a broken altar of Ashenzari. 2302 | D:4 | Encountered a hornet 2315 | D:4 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_rooms D:3: layout_basic D:4: layout_rooms, nicolae_ashenzari_temple_of_vision, mainiacjoe_overflow_catwalk_spiral, minmay_temple_entry_offerings Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 3 4 | 4.0 Hexes | 4 | 4.8 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.6 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Sling | | 1 || 1 Fire: Sling | 135 | 56 || 191 Cast: Jinxbite | 1 | 2 || 3 Ability: Hop | 1 | 2 || 3 Drink: Heal wounds | | 2 || 2 Curing | | 2 || 2 Read: Identify | | 2 || 2 Acquirement | | 2 || 2 Fear | | 1 || 1 Noise | | 1 || 1 Immolation | | 1 || 1 Revelation | | 1 || 1 Armour: Robe | 28 | 36 || 64 Dodge: Dodged | 33 | 22 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2706 | 2651 | 55 | 0 | 2242 | 4 | 676.5 | Dungeon | 2706 | 2651 | 55 | 0 | 2242 | 4 | 676.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1123 daAuts D:3: 979 daAuts D:2: 526 daAuts D:4: 76 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+