Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14190967541261110180 46 rop7523 the Conjurer (level 3, 0/16 HPs) Began as a Felid Conjurer on Oct 13, 2025. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:29 (2289 turns). rop7523 the Conjurer (Felid Conjurer) Turns: 2289, Time: 00:03:29 Health: 0/16 AC: 1 Str: 3 XL: 3 Next: 46% Magic: 2/8 EV: 16 Int: 23 God: Gold: 103 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Scrolls c - a scroll of fog g - a scroll of teleportation i - a scroll of fear {unknown} j - a scroll of revelation Potions a - a potion of magic b - a potion of haste {unknown} d - a potion of enlightenment {unknown} e - a potion of heal wounds f - a potion of cancellation {unknown} h - 3 potions of brilliance {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Rending Blade Conj/Frge 13% 2d7 43% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dimensional Bullseye Hex/Tloc Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc barely misses you. Unknown command. The searing ray hits the orc! You kill the orc! The orc wizard hits you with a +0 dagger. The orc priest hits you with a +0 club. The orc wizard gestures at you while chanting. The puff of flame hits you! The orc priest misses you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (78% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. You stop channelling your searing ray. The orc wizard barely misses you. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You feel much better. The orc wizard closely misses you. The orc priest hits you with a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc wizard hits you with a +0 dagger. The orc priest barely misses you. The orc wizard casts a spell at you. The magic dart hits you! Ouch! That really hurt! You die... #.# ###### #.###### #....#######......# #....##...........##### #....##...............# ###....##......##.......# #....).##......##.......# #.....o##......##........ #.....o.@......##....(... #..............###...#+#. #....................# #. #....[.................#. ####...............###.#. #...............# .#. #...............# #. #...............# ........# You could see an orc priest and an orc wizard. Vanquished Creatures 3 dart slugs A ribbon worm (D:3) 3 hobgoblins 2 orcs (D:3) 4 quokkas 3 ball pythons 5 bats 3 endoplasms 5 frilled lizards 3 giant cockroaches 5 goblins 5 kobolds 3 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rop7523 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 475 | D:1 | Slain by a quokka 475 | D:1 | Lost a life (0 lives remaining) 539 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 604 | D:1 | Learned a level 2 spell: Searing Ray 1028 | D:1 | Reached skill level 4 in Conjurations 1421 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/8 2289 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window], aquarium_window_1, aquarium_window_1, aquarium_view_2f, aquarium_balcony_3b, aquarium_pool_S D:2: layout_basic, minmay_unequal D:3: layout_basic, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 40 Searing Ray || 20 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 4 Armour: Skin || 14 Dodge: Dodged || 23