Dungeon Crawl Stone Soup version 0.35-a0-1234-gf68bec49c9 (webtiles) character file. Game seed: 4768990521119481231 30 royalpop123 the Trooper (level 3, 0/29 HPs) Began as a Barachi Hexslinger on Oct 6, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1128 turns). royalpop123 the Trooper (Barachi Hexslinger) Turns: 1128, Time: 00:02:13 Health: 0/29 AC: 2 Str: 9 XL: 3 Next: 16% Magic: 4/4 EV: 11 Int: 13 God: Gold: 55 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 cloak Jewellery d - a ring of flight Scrolls p - a scroll of poison c - 2 scrolls of enchant weapon {unknown} d - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} Potions f - a potion of cancellation {unknown} Skills: + Level 3.5 Fighting - Level 2.0 Ranged Weapons - Level 2.3 Dodging - Level 1.1 Spellcasting - Level 3.3 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Airstrike Air 0% 2d(0-16) 95% 4 Animate Dead Necr 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund hits you from afar with a +0 scythe! You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. Sigmund closely misses you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! No target in view! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (remembered, no longer here, 35% to hit) You shoot a sling bullet. Something hits you! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (remembered, no longer here, 35% to hit) You shoot a sling bullet. Something hits you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: the invisible Sigmund (remembered, no longer here, 35% to hit) You shoot a sling bullet. Something hits you! You die... .......................... ##....#.####..###....#### #...#... ##...#.....## ......#. #..#.....#.......# ..##.#$......##..###..#### ◊. #.#...#..#.....##[## ..$.....#@###..# . #..........###.#.# .. ....##..@#.....#.##..#. !##................. #.........#.....÷.#.. ....##.#####........... ##. #.#..<)....##.#... # #.#.).>..### .# .. ........### # . ........### ........ You were aware of invisible Sigmund (remembered). Vanquished Creatures 2 dart slugs 5 endoplasms (D:1) 2 hobgoblins (D:2) A quokka (D:2) 5 ball pythons 3 bats (D:2) 2 frilled lizards 5 goblins A kobold (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | royalpop123 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 401 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/3 948 | D:2 | Reached XP level 3. HP: 29/29 MP: 4/4 966 | D:2 | Encountered Sigmund 1128 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_corners D:2: layout_rooms, serial_shops, nicolae_shop_overgrown_old_shop, hellmonk_ecumenical_altar_dog_temple, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.5 Ranged Weapons | | 2.0 Dodging | | 2.3 Spellcasting | | 1.1 Hexes | | 3.3 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 76 Ability: Hop || 1 Armour: Robe || 21 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1339 | 1268 | 71 | 43 | 1019 | 2 | 669.5 | Dungeon | 1339 | 1268 | 71 | 43 | 1019 | 2 | 669.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1155 daAuts D:2: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+