ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6642259633785685749, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name rukky -rc /dgldir/rcfiles/crawl-kimchicrawl/rukky.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/rukky.macro -morgue /dgldir/morgue/rukky/ -webtiles-socket /crawl-master/webserver/sockets/rukky:2025-05-07.12:51:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x56b8ae6f718b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x56b8ae6ff5fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x56b8ae6f74fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71664f237330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x71664f290b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x71664f23727e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x56b8ae6fec6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x56b8ae6ff025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x56b8aebca804]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3038) [0x56b8aed3f038]: /usr/games/crawl-kimchicrawl(+0x9e3705) [0x56b8aed3f705]: /usr/games/crawl-kimchicrawl(main+0x323) [0x56b8ae645323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x71664f21c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71664f21c28b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x56b8ae645a55]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071664f3027a7 in __GI___wait4 (pid=1592955, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071664f3027a7 in __GI___wait4 (pid=1592955, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000071664f3028eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x000056b8ae6f77f4 in call_gdb (file=file@entry=0x71664f3f64e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 1487335\000\000\000\000\000" #3 0x000056b8ae6ff618 in do_crash_dump () at dbg-asrt.cc:685 t = 1746623397 dir = "/dgldir/morgue/rukky/" name = "/dgldir/morgue/rukky/crash-rukky-20250507-130957.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x71664f3f64e0 <_IO_2_1_stderr_> #4 0x000056b8ae6f74fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {1}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x000071664f23727e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x000056b8ae6fec6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcb7577c30 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x000056b8ae6ff025 in die (file=file@entry=0x56b8aed794ad "spl-damage.cc", line=line@entry=3024, format=format@entry=0x56b8aedfd788 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffcb7578530, reg_save_area = 0x7ffcb7578450}} #12 0x000056b8aebca804 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = 3067266816, range = 22200, glyph = 3075966496 U'\xb7578620', colour = 252 '\374', flavour = 3054657248, real_flavour = 22200, drop_item = 23, item = 0x1e, source = {x = -1226598416, y = 22200}, target = {x = -1222638896, y = 22200}, damage = {num = 74, size = 0}, ench_power = 74, hit = 0, thrower = 3068368984, ex_size = 22200, source_id = 2, source_name = "", name = , short_name = "", hit_verb = "", loudness = 2084, hit_noise_msg = "", explode_noise_msg = "", pierce = 36, is_explosion = 135, aimed_at_spot = 87, aux_source = "", affects_nothing = false, effect_known = 199, effect_wanton = 23, draw_delay = -103858381, explode_delay = 1, special_explosion = 0x7ffcb7577e58, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 199, seen = 23, heard = 31, path_taken = std::vector of length 17590423056318, capacity -12 = { #13 0x000056b8aed3f038 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x000056b8aed3f705 in _launch_game () at main.cc:474 game_start = true ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x000056b8ae645323 in main (argc=12, argv=0x7ffcb7578b48) at main.cc:337 No locals. [Inferior 1 (process 1487335) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = open_caves, absdepth0 = 8 Level vaults: layout_cave_pods enter_bailey_2 uniq_harold Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 dagger; an orc corpse a - 10 potions of curing (gained 1) Found a stone staircase leading down. Found 12 stones. G - a scroll of identify b - 6 scrolls of enchant armour (gained 1) Found a spear. Found 42 arrows. You now have 495 gold pieces (gained 12). Found 66 arrows. You now have 505 gold pieces (gained 10). Found an escape hatch in the ceiling. Some of the chunks of flesh in your inventory have rotted away. You see here +0 steam dragon scales. Found a stone staircase leading up. You pick up a book of Spectacle and begin reading... You add the spells Dazzling Spray, Iskenderun's Mystic Blast and Starburst to your library. Some of the chunks of flesh in your inventory have rotted away. You now have 522 gold pieces (gained 17). Found a sacrificial altar of Ru. You now have 538 gold pieces (gained 16). All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. Found 2 scrolls of identify. Found a stone staircase leading down. G - 3 scrolls of identify (gained 2) Found 20 gold pieces. Found a scratched iron ring. You now have 558 gold pieces (gained 20). Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You hear the faint creaking of a distant portcullis. 2 gnolls come into view. A gnoll sergeant and a shadow come into view. The gnoll sergeant is wielding a +2 trident of piercing. Found a shield. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The gnoll sergeant shouts! The gnoll sergeant is poisoned. The gnoll shouts! The gnoll is poisoned. The gnoll shouts! The gnoll is poisoned. You feel slightly more hungry. The gnoll sergeant looks even sicker. The gnoll looks even sicker. x2 You hear a roar! Evoke which item? (* to show all) (? for menu, Esc to quit) Your toxic radiance grows in intensity. The gnoll sergeant looks even sicker. The gnoll looks even sicker. You are feeling very hungry. The gnoll looks as sick as possible! Unknown command. You kill the gnoll! Vehumet accepts your kill. The gnoll sergeant looks as sick as possible! Your toxic aura wanes. You kill the gnoll! Vehumet accepts your kill. The gnoll sergeant completely misses you. You hit the shadow. The shadow is lightly damaged. The shadow hits you. You block the gnoll sergeant's attack. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You sock the shadow! The shadow is moderately damaged. You hear a shout! A gnoll comes into view. The shadow hits you. The gnoll sergeant hits you from afar with a +2 trident of piercing! The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The shadow strikes at you from the darkness! Reactivating autopickup. The gnoll sergeant misses you. The gnoll sergeant barely misses you. You hit the shadow. The shadow is heavily damaged. The shadow hits you. You block the gnoll sergeant's attack. You closely miss the shadow. The shadow is heavily damaged. You kill the gnoll sergeant! Vehumet accepts your kill. The shadow hits you. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The gnoll is poisoned. x2 Aiming: Venom Bolt Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, poisoned) The bolt of poison hits the shadow. The shadow completely resists. The shadow is heavily damaged. The bolt of poison hits the gnoll!! You kill the gnoll! Vehumet accepts your kill. The bolt of poison hits the gnoll!! You kill the gnoll! Vehumet accepts your kill. You feel slightly more hungry. The shadow hits you. You barely miss the shadow. The shadow is heavily damaged. The shadow closely misses you. You barely miss the shadow. The shadow is heavily damaged. Your toxic aura wanes. The shadow hits you. You closely miss the shadow. The shadow is heavily damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. You miss something. The shadow strikes at you from the darkness! Reactivating autopickup. An acid dragon comes into view. You hit the shadow but do no damage. The shadow is moderately damaged. The shadow hits you! The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The acid dragon spits acid at you. The splash of acid hits something! The acid corrodes something! The acid dragon spits acid at you. The splash of acid hits something. Something seems to be corroded for longer. Reactivating autopickup. You feel a bit more experienced. Casting: Conjure Flame (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The acid dragon spits acid at you. You block the splash of acid. You hear the faint creaking of a very distant portcullis. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. You are near starving! You start resting. HP restored. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the creaking of a very distant portcullis. There is a stone staircase leading up here. The acid dragon is too close now for your liking. Throwing (i - inventory) i - 12 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon Okay, then. You eat one of the 14 rations. That ration really hit the spot! Throwing (i - inventory) i - 12 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon You throw a poisoned dart. The poisoned dart closely misses the acid dragon. You hit the acid dragon. The acid dragon is lightly wounded. The acid dragon spits acid at you. The splash of acid misses you. You barely miss the acid dragon. The acid dragon is lightly wounded. The acid dragon bites you. The acid dragon misses you. You hit the acid dragon. The acid dragon is moderately wounded. You thump the acid dragon! The acid dragon is severely wounded. The acid dragon bites you. The acid dragon claws you. You barely miss the acid dragon. The acid dragon is severely wounded. The acid dragon completely misses you. The acid dragon closely misses you. You sock the acid dragon! The acid dragon is almost dead. The acid dragon bites you. You block the acid dragon's attack. You closely miss the acid dragon. The acid dragon is almost dead. The acid dragon bites you. You block the acid dragon's attack. You barely miss the acid dragon. The acid dragon is almost dead. The acid dragon barely misses you. The acid dragon closely misses you. You completely miss the acid dragon. The acid dragon is almost dead. You block the acid dragon's attack. The acid dragon closely misses you. You sock the acid dragon! You kill the acid dragon! Vehumet accepts your kill. i - 12 poisoned darts (gained 1) There are no items here. There is a stone staircase leading down here. You hear the steady creaking of a distant portcullis. Items here: )) [[ ÷ a gnoll skeleton; a +0 whip; a +0 shield; a +0 scale mail a +2 trident of piercing You see here a gnoll skeleton. Found 60 arrows. Things that are here: a gnoll skeleton; a +0 spear Found a stone staircase leading up. You see here 60 arrows. Found a hand axe. Found a hand axe. Found a flagged portal. Found two hand axes and a potion of invisibility. Found a scroll of remove curse. You see here a hand axe. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! There is an empty arch of ancient stone here. You open the door. Found a gate leading back out of this place. A hobgoblin opens the door. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The hobgoblin shouts! You hear a shout! The kobold shouts! You hear a shout! A kobold comes into view. A gnoll opens the door. A hobgoblin comes into view. The hobgoblin shouts! The kobold shouts! The kobold throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the kobold! The hobgoblin throws a boomerang. You block the boomerang. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! The kobold throws a boomerang. The boomerang hits you but does no damage. A hobgoblin comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The gnoll is poisoned. The hobgoblin is poisoned. The kobold is poisoned. x2 The hobgoblin is poisoned. x2; You feel slightly more hungry. The gnoll looks even sicker. The kobold looks even sicker. x2 The hobgoblin looks even sicker. x2; The kobold throws a boomerang. The boomerang misses you. The weapon returns to the kobold! The hobgoblin throws a boomerang. You block the boomerang. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang hits you. The weapon returns to the hobgoblin! The kobold throws a boomerang. The boomerang closely misses you. The weapon returns to the kobold! The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! The gnoll looks even sicker. The kobold looks even sicker. You kill the kobold! Vehumet accepts your kill. Your toxic aura wanes. You kill the kobold! Vehumet accepts your kill. x2 You feel a bit more experienced. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! There is an open door here. The hobgoblin throws a boomerang. The boomerang misses you. The weapon returns to the hobgoblin! There is an empty arch of ancient stone here. You close the door. Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Magic Dart. You feel a bit more experienced. Vehumet accepts your kill. You feel a bit more experienced. You open the door. The gnoll hits you but does no damage. The gnoll hits you but does no damage. You kill the gnoll! Vehumet accepts your kill. There is an open door here. Things that are here: a +2 halberd of electrocution; 4 boomerangs There is a gate leading back out of this place here. The gnoll shouts! a - 11 potions of curing (gained 1) You open the door. A gnoll comes into view. It is wielding a +0 halberd. You block the gnoll's attack. There is a gate leading back out of this place here. Things that are here: 3 boomerangs; a kobold corpse You block the gnoll's attack. The gnoll hits you but does no damage. You thump the gnoll! The gnoll is poisoned. The gnoll is almost dead. The gnoll closely misses you. You sock the gnoll! You kill the gnoll! Vehumet accepts your kill. There is a gate leading back out of this place here. You see here a +0 halberd. There is an open door here. You open the door. A gnoll comes into view. It is wielding a +0 halberd. 3 hobgoblins come into view. A hobgoblin comes into view. The hobgoblin moves out of view. x2 There is an open door here. The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. You block the gnoll's attack. You closely miss the gnoll. The gnoll is heavily wounded. The hobgoblin shouts! You hear a shout! x3 The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! Vehumet accepts your kill. The hobgoblin drinks a potion. The hobgoblin seems to grow stronger. A hobgoblin comes into view. The hobgoblin hits you but does no damage. You see here a +0 halberd. You thump the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. You block the boomerang. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! A gnoll comes into view. It is wielding a +1 halberd of electrocution. The hobgoblin hits you but does no damage. There is an open door, spattered with blood here. You see here 3 boomerangs. The gnoll shouts! You sock the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang misses you. The weapon returns to the hobgoblin! The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The gnoll misses you. The hobgoblin barely misses you. x2 You see here 7 boomerangs. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. The hobgoblin closely misses you. The gnoll barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. You block the hobgoblin's attack. The hobgoblin hits you but does no damage. You thump the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. The gnoll hits you from afar with a +1 halberd of electrocution. The hobgoblin barely misses you. The gnoll hits you with a +1 halberd of electrocution. The hobgoblin barely misses you. You see here 4 boomerangs. Your shield prevents you from hitting the gnoll. You block the gnoll's attack. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The hobgoblin closely misses you. You sock the gnoll! You kill the gnoll! Vehumet accepts your kill. The hobgoblin barely misses you. The hobgoblin throws a boomerang. You block the boomerang. The weapon returns to the hobgoblin! There is an open door here. You see here a +1 halberd of electrocution. The hobgoblin closely misses you. You see here 4 boomerangs. You sock the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. Things that are here: 3 boomerangs; a hobgoblin corpse You butcher the hobgoblin corpse. t - 2 chunks of flesh Things that are here: a hobgoblin skeleton; 3 boomerangs There isn't anything to butcher here. You see here 7 boomerangs. There is an open door, spattered with blood here. You see here 3 boomerangs. You see here a +0 halberd. There is an open door here. There is an open door here. There is an open door here. Things that are here: 3 boomerangs; a kobold corpse There is an open door here. There is a gate leading back out of this place here. You see here a +0 halberd. There is an open door here. Things that are here: 3 boomerangs; a hobgoblin corpse HP restored. Things that are here: 3 boomerangs; a kobold corpse There is an open door here. There is an open door here. Things that are here: 3 boomerangs; a kobold corpse The kobold shouts! You hear a shout! There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 halberd. There is an open door, spattered with blood here. You see here 3 boomerangs. You see here 7 boomerangs. Things that are here: a hobgoblin skeleton; 3 boomerangs There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. A gnoll comes into view. It is wielding a +1 halberd of electrocution. The gnoll closely misses you. A gnoll is nearby! A gnoll is nearby! The gnoll closely misses you. There is an open door here. You barely miss the gnoll. The gnoll hits you with a +1 halberd of electrocution! You completely miss the gnoll. You sock the gnoll! The gnoll is poisoned. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Vehumet accepts your kill. No target in view! You start resting. The hobgoblin is too close now for your liking. A hobgoblin is nearby! Things that are here: a +1 halberd of electrocution; a gnoll corpse The hobgoblin shouts! The kobold shouts! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. You hear a shout! x3 You block the hobgoblin's attack. You sock the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You closely miss the kobold. The kobold closely misses you. A hobgoblin comes into view. You closely miss the kobold. The kobold barely misses you. A hobgoblin comes into view. You thump the kobold! You kill the kobold! Vehumet accepts your kill. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The hobgoblin barely misses you. There is an open door here. Items here: ! ( †† a black potion; a kobold corpse; 8 boomerangs; a hobgoblin corpse You sock the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. The hobgoblin throws a boomerang. The boomerang misses you. The weapon returns to the hobgoblin! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The hobgoblin misses you. A gnoll comes into view. It is wielding a +2 halberd of electrocution. Things that are here: 4 boomerangs; 4 potions of might You barely miss the hobgoblin. You block the hobgoblin's attack. You closely miss the hobgoblin. The hobgoblin hits you. The gnoll shouts! The kobold shouts! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is almost dead. You hear a shout! You kill the hobgoblin! Vehumet accepts your kill. The kobold throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the kobold! Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The kobold is poisoned. The gnoll is poisoned. x2; The kobold is poisoned. Aiming: Venom Bolt Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (moderately wounded, poisoned) The bolt of poison hits the kobold!! The kobold looks even sicker. You kill the kobold! Vehumet accepts your kill. You feel slightly more hungry. The gnoll looks even sicker. x2 The kobold looks even sicker. The gnoll looks even sicker. Your toxic aura wanes. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. There is an open door here. Items here: ! ( †† a black potion; a kobold corpse; 8 boomerangs; a hobgoblin corpse Things that are here: a +1 halberd of electrocution; a gnoll corpse There is an open door here. A gnoll comes into view. It is wielding a +0 halberd. You kill the gnoll! Vehumet accepts your kill. There is a fountain of clear blue water here. The gnoll hits you from afar with a +2 halberd of electrocution! The gnoll misses you. You hit the gnoll but do no damage. The gnoll looks even sicker. The gnoll is heavily wounded. You hit the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll barely misses you. x2 You closely miss the gnoll. The gnoll is almost dead. You kill the gnoll! Vehumet accepts your kill. The gnoll closely misses you. The gnoll closely misses you. There is an open door here. Things that are here: a +2 halberd of electrocution; a +0 halberd; a gnoll corpse You sock the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! No target in view! Memorise Magic Dart, consuming 1 spell level and leaving 14? Vehumet grants you knowledge of Magic Dart. You start memorising the spell. You continue memorising. You finish memorising. You add the spell Magic Dart to your library. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Conjure Flame Adjust to which letter? w - Conjure Flame Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Magic Dart Adjust to which letter? q - Magic Dart Unknown command. Things that are here: a +1 halberd of electrocution x2; a gnoll corpse F - a black potion There is an open door here. Things that are here: a kobold corpse; 8 boomerangs; a hobgoblin corpse You butcher the hobgoblin corpse. t - 5 chunks of flesh (gained 3) There is an open door here. Things that are here: a hobgoblin skeleton; a kobold corpse; 8 boomerangs You start resting. HP restored. w - 5 potions of might (gained 4) You see here 4 boomerangs. An orc knight comes into view. It is wielding a -3 long sword. There is an open door here. Things that are here: 3 boomerangs; a hobgoblin corpse Casting: Conjure Flame (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a -3 long sword and wearing a +0 chain mail (wandering, hasn't noticed you) The magic dart hits the orc knight but does no damage. The orc knight shouts! You hear a shout! x2 A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: an orc knight, wielding a -3 long sword and wearing a +0 chain mail The magic dart hits the orc knight but does no damage. The hobgoblin shouts! You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: an orc knight, wielding a -3 long sword and wearing a +0 chain mail The magic dart hits the orc knight but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The hobgoblin is poisoned. The orc knight is poisoned. Aiming: Venom Bolt Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: an orc knight, wielding a -3 long sword and wearing a +0 chain mail (lightly wounded, poisoned) The bolt of poison hits the orc knight! The orc knight looks even sicker. The orc knight is moderately wounded. The bolt of poison misses the hobgoblin. You feel slightly more hungry. The hobgoblin drinks a potion. The hobgoblin is healed! The hobgoblin looks more healthy. You see here 4 boomerangs. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor, p - orc knight The fire ignites! The hobgoblin is poisoned. Your toxic aura wanes. The hobgoblin drinks a potion. The hobgoblin is healed! The hobgoblin looks more healthy. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The hobgoblin is poisoned. The orc knight looks even sicker. Aiming: Venom Bolt Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a -3 long sword and wearing a +0 chain mail (moderately wounded, very poisoned) The bolt of poison hits the orc knight!! The orc knight looks as sick as possible! The orc knight is severely wounded. You feel slightly more hungry. The hobgoblin looks even sicker. The orc knight looks as sick as possible! The orc knight looks as sick as possible! Your toxic aura wanes. You kill the hobgoblin! Vehumet accepts your kill. You hit the orc knight but do no damage. The orc knight looks as sick as possible! The orc knight is almost dead. The orc knight hits you with a cursed -3 long sword. You hit the orc knight but do no damage. The orc knight looks as sick as possible! The orc knight is almost dead. The orc knight hits you with a cursed -3 long sword! You sock the orc knight! The orc knight looks as sick as possible! The orc knight is almost dead. You kill the orc knight! Vehumet accepts your kill. Your Conjurations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Evocations skill increases to level 7! You have reached level 10! There is an open door here. Things that are here: a hobgoblin skeleton; a kobold corpse; 8 boomerangs You start resting. A hobgoblin comes into view. Casting: Conjure Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A hobgoblin is nearby! You see here 4 boomerangs. Throwing (i - inventory) i - 12 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you) You throw a poisoned dart. The poisoned dart barely misses the hobgoblin. The hobgoblin shouts! You hear a shout! The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! Throwing (i - inventory) i - 11 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You throw a poisoned dart. The poisoned dart barely misses the hobgoblin. The hobgoblin throws a boomerang. The boomerang closely misses you. The hobgoblin throws a boomerang. The boomerang barely misses you. The weapon returns to the hobgoblin! Which direction? You close the door, pushing everything out of the way. Items here: ( ) [ † a hobgoblin corpse; a +0 chain mail; a cursed -3 long sword; 7 boomerangs A hobgoblin opens the door. The hobgoblin closely misses you. There is an open door here. You sock the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. u - 3 potions of mutation (gained 1); H - a scroll labeled ELOLYT GOEFARCH Things that are here: a hobgoblin corpse; an orc corpse; 6 boomerangs Things that are here: a hobgoblin corpse; an orc corpse; 6 boomerangs You butcher the hobgoblin corpse. t - 7 chunks of flesh (gained 2) Things that are here: a hobgoblin skeleton; an orc corpse; 6 boomerangs Okay, then. As you read the scroll of identify, it crumbles to dust. q - a potion of attraction As you read the scroll of identify, it crumbles to dust. F - a potion of magic As you read the scroll of identify, it crumbles to dust. B - a potion of degeneration Drop what? 33/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of degeneration. You see here 3 boomerangs. a - 12 potions of curing (gained 1) There is a fountain of blood here. You see here 3 boomerangs. i - 11 poisoned darts (gained 1) There is an open door here. A gnoll comes into view. It is wielding a +0 halberd. There is an open door here. A gnoll is nearby! A gnoll is nearby! 2 gnolls come into view. The gnoll shouts! A hobgoblin comes into view. The gnoll moves out of view. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The gnoll shouts! The gnoll is poisoned. The gnoll shouts! The gnoll is poisoned. x2 The hobgoblin shouts! The hobgoblin is poisoned. You feel slightly more hungry. The gnoll looks even sicker. x2 A gnoll comes into view. It is wielding a +1 halberd of electrocution. Which direction? You close the door. A gnoll opens the door. A hobgoblin comes into view. The gnoll is poisoned. The gnoll looks even sicker. The gnoll is poisoned. The gnoll looks even sicker. Your toxic aura wanes. There is an open door here. Vehumet accepts your kill. You feel a bit more experienced. The hobgoblin shouts! You block the gnoll's attack. There is an open door here. You thump the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll hits you from afar with a +0 halberd. The gnoll hits you but does no damage. The gnoll drinks a potion. The gnoll goes berserk! You see here a +0 halberd. You hit the gnoll. The gnoll looks even sicker. The gnoll is almost dead. The gnoll barely misses you. You sock the gnoll! You kill the gnoll! Vehumet accepts your kill. You block the gnoll's attack. You barely miss the gnoll. The gnoll is severely wounded. The gnoll looks more healthy. x2; The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The gnoll hits you with a +1 halberd of electrocution! You thump the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. The gnoll is poisoned. The hobgoblin is poisoned. You feel slightly more hungry. The gnoll looks even sicker. The hobgoblin looks even sicker. You kill the gnoll! Vehumet accepts your kill. The hobgoblin throws a boomerang. You block the boomerang. Unknown command. Casting: Conjure Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 9% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The hobgoblin looks even sicker. The hobgoblin throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the hobgoblin! The hobgoblin looks as sick as possible! Your toxic aura wanes. You kill the hobgoblin! Vehumet accepts your kill. Vehumet offers you knowledge of Searing Ray. Memorise Searing Ray, consuming 2 spell levels and leaving 14? Vehumet grants you knowledge of Searing Ray. You start memorising the spell. You continue memorising. x2 You finish memorising. You add the spell Searing Ray to your library. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? e - Searing Ray There is an open door here. Which direction? You close the door. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You open the door. There is an open door here. You see here a +0 halberd. There is an open door here. Things that are here: a +1 halberd of electrocution; a +0 halberd; a gnoll corpse You butcher the gnoll corpse. All of the chunks of flesh in your inventory have rotted away. t - a chunk of flesh There is an open door here. Things that are here: a gnoll skeleton; a +1 halberd of electrocution; a +0 halberd u - 4 potions of mutation (gained 1) Things that are here: 3 boomerangs; a hobgoblin corpse E - 6 potions of heal wounds (gained 2) Items here: ( ) ÷ † a +0 halberd; a gnoll corpse; 4 boomerangs; a hobgoblin skeleton Things that are here: a +0 halberd; a gnoll corpse There is an open door here. Found a gate leading back out of this place. There is an open door here. There is a gate leading back out of this place here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. There is an open door here. Items here: ( ) ÷÷ a +0 halberd; a gnoll skeleton; 4 boomerangs; a hobgoblin skeleton Things that are here: 3 boomerangs; a hobgoblin skeleton There is an open door here. Things that are here: a gnoll skeleton; a +1 halberd of electrocution; a +0 halberd You see here a +0 halberd. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a fountain of blood here. You see here 3 boomerangs. There is an open door here. There is an open door here. Things that are here: an orc skeleton; 6 boomerangs There is an open door here. Items here: ( ) [ ÷ a hobgoblin skeleton; a +0 chain mail; a cursed -3 long sword; 7 boomerangs Key pressed, stopping explore. There is an open door here. Things that are here: a kobold skeleton; 8 boomerangs Things that are here: a +1 halberd of electrocution x2 There is an open door here. Things that are here: a +2 halberd of electrocution; a +0 halberd; a gnoll skeleton There is an open door here. Done exploring. Done exploring. You see here 4 boomerangs. You see here 7 boomerangs. There is an open door, spattered with blood here. You see here 3 boomerangs. You see here a +0 halberd. There is an open door here. There is an open door here. There is a gate leading back out of this place here. You see here a +0 halberd. Welcome back to the Dungeon! There is an empty arch of ancient stone here. You see here a hand axe. x - 3 potions of invisibility (gained 1) Found a chain mail. h - 9 scrolls of remove curse (gained 1) Found a stone staircase leading down. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. Throwing (i - inventory) i - 11 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep, resting) You throw a poisoned dart. The poisoned dart hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre shouts in stereo! Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Conjure Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (poisoned) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 9% risk of failure) Press: ? - help, Dir - move target cursor, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (lightly wounded, poisoned) You can't place the cloud on a creature. Unknown command. Casting: Conjure Flame (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (lightly wounded, poisoned) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The two-headed ogre looks more healthy. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channeling your searing ray. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant club. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The two-headed ogre looks frightened! The two-headed ogre starts to cry. You see here a hand axe. Evoke which item? (* to show all) (? for menu, Esc to quit) You begin to radiate toxic energy. Your attack snaps the two-headed ogre out of its fear. The two-headed ogre is poisoned. Aiming: Venom Bolt Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, poisoned) The bolt of poison hits the two-headed ogre! The two-headed ogre looks even sicker. The two-headed ogre is heavily wounded. You feel slightly more hungry. The two-headed ogre looks even sicker. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavily wounded, very poisoned) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. Your toxic aura wanes. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The two-headed ogre looks frightened! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_READ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rukky] Species: Gargoyle Job: Collector HP: 11/59; mods: 0/0 MP: 6/18; mod: 0 Stats: 18 (18) 14 (14) 9 (9) Position: (27, 37), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 630 | 0/252 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 2 | 151 | 1/150 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 14 | 5 | 1017 | 267/300 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 0 | 0 | 0/70 Stealth | X | 0 | 0 | 3 | 212 | 0/141 Shields | X | 0 | 0 | 3 | 252 | 0/168 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 14 | 5 | 1070 | 179/357 Conjurations | X | 2 | 28 | 4 | 543 | 123/210 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 2 | 28 | 4 | 561 | 61/250 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 14 | 7 | 1709 | 45/476 Spell bugs: Durations: Attributes: #12: 558 #23: 8071 #24: -2120091024 #27: 5337 #49: 633 #59: 1 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) experimental: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +9 staff of Olgreb {rPois∞ rPois} eq slot #2, inv slot #24: scarf of resistance eq slot #3, inv slot #15: +0 helmet eq slot #5, inv slot #10: +0 pair of boots eq slot #6, inv slot #17: +0 buckler eq slot #7, inv slot #2: +1 robe eq slot #8, inv slot #28: ring of protection from fire eq slot #9, inv slot #29: ring of protection from cold }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: **.....#* *,,,,* #........## **,......#* **,,,** *#.......(. *,,.......* **,,,* #......#.. ***,,.......## **,,* #.....#### ,,,,,(.>.....# **,* ##..#### ,,,,,........##########..## ,**,,........##.....##..## ***,,........#.^.).....## *,,.##.......O@∩)...## *,,,*###....#..)...## **,,,* ###..#.....## **,,,,*** ######..##### *,,,,,,,** ##..###..#### *,,,,,,,.######...........### *,,,,,,,....................## **,,,,,,,..###..#............# ,,,,,,,,,,** ##..............# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< hive_easy: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>