runelove Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, 5, D:1) a hobgoblin corpse (skeletalised by now) (13, 20, D:1) a +0 dagger (16, 19, D:1) a hobgoblin skeleton (21, 7, D:1) a jackal skeleton (23, 6, D:1) a jackal skeleton (23, 7, D:1) a +0 whip a kobold skeleton (27, 20, D:1) 3 flux baubles (28, 1, D:1) a +0 short sword 2 stones a +0 club (33, 31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, 30, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (37, 31, D:1) a +0 short sword a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (39, 28, D:1) a maw talisman (44, 14, D:1) a quokka corpse (skeletalised by now) (47, 34, D:1) a +0 short sword 5 stones (50, 31, D:1) a +0 dagger (51, 34, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Soqohadu's Weapon Shoppe a +0 short sword (33 gold) a +2 glaive of freezing (330 gold) the +10 morningstar "Eos" {elec, Halo rElec} (869 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 quarterstaff (55 gold) 6 poisoned darts (39 gold) 6 poisoned darts (39 gold) a +5 dagger of venom (323 gold) a +0 dagger (22 gold) a +0 spear (33 gold) the +7 executioner's axe of the Ecumenical Temple {freeze, rN++ Int+3 Dex-5} (828 gold) rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (0, 1, D:2) a hobgoblin corpse (skeletalised by now) (1, 8, D:2) a +0 dagger a kobold skeleton (1, 18, D:2) an adder corpse (skeletalised by now) (2, 18, D:2) a +0 robe (4, 21, D:2) a +0 dagger (6, 8, D:2) a rat skeleton (7, 8, D:2) a quokka skeleton (7, 24, D:2) a bat corpse (skeletalised by now) (8, -1, D:2) a bat corpse (skeletalised by now) (11, 0, D:2) a +0 robe (11, 4, D:2) a +0 ring mail (12, 46, D:2) a quill talisman (13, -8, D:2) a frilled lizard corpse (skeletalised by now) (21, -4, D:2) a +0 whip (21, -2, D:2) a +0 leather armour (26, 29, D:2) a rat skeleton (26, 30, D:2) a +0 dagger (27, 17, D:2) a frilled lizard corpse (skeletalised by now) (30, 23, D:2) a hobgoblin corpse (skeletalised by now) (37, 17, D:2) a +0 robe Level 3 of the Dungeon [Shop] Jitatil's Weapon Boutique a +0 shortbow (30 gold) a +0 quarterstaff (50 gold) 5 silver javelins (450 gold) a +0 flail (35 gold) a +0 hand axe (30 gold) a +0 club (5 gold) the +1 whip of Coeng {spect, ^Contam Int+5} (231 gold) ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (1141 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 flail (35 gold) (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (11, 12, D:3) a +0 dagger (14, 22, D:3) a +0 scale mail a +2 mace of venom (22, 45, D:3) a +0 ring mail (23, 12, D:3) a +0 dagger a goblin skeleton (23, 49, D:3) the felid corpse of Natasha (skeletalised by now) (24, 10, D:3) the felid corpse of Natasha (skeletalised by now) (36, 3, D:3) a +0 leather armour (40, 0, D:3) a frilled lizard skeleton (40, 38, D:3) a +0 dagger (42, 38, D:3) a parchment of Slow (45, 50, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -18, D:4) 7 gold pieces (8, 1, D:4) a ball python corpse (32, -11, D:4) a +0 club 6 poisoned darts a kobold corpse (skeletalised by now) (33, 6, D:4) a hobgoblin corpse (34, -33, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (34, -32, D:4) a +0 whip a boomerang an orc corpse (skeletalised by now) (35, -31, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (46, -29, D:4) the +2 sling of Feerch {freeze, *Slow rElec rF+ Int+4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (47, -27, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, -29, D:4) a +0 hand axe a +0 scale mail (49, -26, D:4) a +0 dagger a +0 robe