Dungeon Crawl Stone Soup version 0.35-a0-824-g375e6f9dbe (webtiles) character file. Game seed: 1395494679818924631 156 runelove the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Aug 3, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:02:01 (1916 turns). runelove the Conjurer (Deep Elf Conjurer) Turns: 1916, Time: 00:02:02 Health: -5/28 AC: 5 Str: 4 XL: 5 Next: 14% Magic: 2/15 EV: 8 Int: 25 God: Gold: 143 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-5 -> -44) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Armour a - a +0 robe c - a +0 ring mail (worn) Jewellery b - a +5 ring of evasion Scrolls c - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} h - a scroll of noise {unknown} j - 4 scrolls of enchant weapon {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting + Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 72% 2d7 6% 2 b - Magic Dart Conj 100% 1d8 4% 1 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 80% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 42% 2d8 22% 2 Apportation Tloc 12% N/A 43% 1 Poisonous Vapours Alch/Air 24% 1d1 43% 1 Slow Hex 24% N/A 43% 1 Fulminant Prism Conj/Alch 10% 3d9 80% 4 Frozen Ramparts Ice 12% 1d2 82% 3 Metabolic Englaciation Hex/Ice 3% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 22084 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (79% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin completely misses you. You die... #### #.......# .......# #### ......##.... ........... .......... ###......... #.......#### #...@.!..... #.......hS...... .....##......... #..... ....#..... #..........#..... ..###..#...# .... ## #......# ... ......$. ### You could see a water moccasin and a hound. Vanquished Creatures A howler monkey (D:5) Terence (D:2) 3 gnolls (D:2) 3 adders (D:2) A ribbon worm (D:3) An endoplasm (D:1) 3 hobgoblins 4 orcs 4 quokkas 5 ball pythons 5 bats 2 frilled lizards 4 goblins 6 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runelove the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 160 | D:1 | Found a faded altar of an unknown god. 496 | D:1 | Learned a level 2 spell: Searing Ray 540 | D:2 | Reached skill level 5 in Conjurations 540 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 817 | D:2 | Encountered Terence 824 | D:2 | Killed Terence 825 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 946 | D:2 | Reached skill level 5 in Spellcasting 1476 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1899 | D:3 | You fall into a shaft and drop 2 floors! 1899 | D:5 | Entered Level 5 of the Dungeon 1906 | D:5 | Encountered a water moccasin 1911 | D:5 | Reached XP level 5. HP: 28/28 MP: 8/15 1916 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, ebering_ecumenical_altar_ruins D:2: layout_basic, uniq_terence D:3: layout_loops_ring, lightli_temple_of_fire, serial_shops, nicolae_shop_gibbet_a_chance, uniq_natasha, uniq_crazy_yiuf_cottage D:5: layout_basic, vehumet_statue, mainiacjoe_overflow_boulevard, grunt_ministairs_15, minmay_tree_intersection, st_stairs_13, uniq_sigmund, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 35 || 78 Searing Ray | 3 | 4 || 7 Armour: Robe | | 1 || 1 Ring mail | | 5 || 5 Dodge: Dodged | 1 | 6 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1916 | 1845 | 71 | 0 | 1613 | 4 | 479.0 | Dungeon | 1916 | 1845 | 71 | 0 | 1613 | 4 | 479.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1028 daAuts D:1: 506 daAuts D:3: 364 daAuts D:5: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+