Dungeon Crawl Stone Soup version 0.35-a0-516-g35e06dca8b (webtiles) character file. Game seed: 11160656332582815877 49 rururu143 the Poker (level 3, 0/28 HPs) Began as a Merfolk Gladiator on June 14, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:04 (806 turns). rururu143 the Poker (Merfolk Gladiator) Turns: 806, Time: 00:03:05 Health: 0/28 AC: 3 Str: 16 XL: 3 Next: 77% Magic: 3/3 EV: 12 Int: 7 God: Gold: 52 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... g - amulet of chemistry Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn f - quill talisman %: no passive effects @: mighty, lethally poisoned (0 -> -1), quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (melded) Jewellery g - an amulet of chemistry (worn) h - an amulet of magic regeneration Talismans f - a quill talisman (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of immolation {unknown} k - 2 scrolls of teleportation {unknown} Potions m - 2 potions of might f - a potion of cancellation {unknown} j - a potion of curing {unknown} Skills: + Level 2.8 Fighting + Level 5.1 Polearms + Level 2.5 Throwing + Level 4.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 0% N/A 86% 3 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Things that are here: a +0 short sword; a +0 scale mail Okay, then. You encounter a goblin. It is wielding a +2 short sword of freezing. You encounter an adder. Things that are here: a +0 short sword; a +0 scale mail Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an adder (42% to hit) You reach to attack! You puncture the adder! The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an adder (severely wounded, 42% to hit) You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder is struck by your quills. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of might. You feel very mighty all of a sudden. d -> m - 2 potions of might You die... #. ... .............. ###.##.# ####........ ....#.########........... #....##................. #....##.............<... #....##.........##.#.... #....##..........#...... ...... +....''................. ##.....# #....##@.........#.#.... .........#....##S................ ......##......##........#.#..)##. ......####...###........#.#...... ......######..####.###........... .)..............##)# #....##..... ..†..........##.##.# .... +..... .............##....###.... #..... ..####.......#####......# #..##+ You could see an adder. Vanquished Creatures Terence (D:2) 2 dart slugs (D:2) 4 endoplasms (D:1) 2 hobgoblins (D:2) 3 ball pythons 2 bats (D:1) 4 goblins 2 kobolds (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rururu143 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 203 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 756 | D:2 | Reached XP level 3. HP: 25/28 MP: 3/3 774 | D:2 | Encountered Terence 786 | D:2 | Killed Terence 787 | D:2 | Reached skill level 5 in Polearms 805 | D:2 | HP: 1/28 [adder (1)] 806 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring D:2: layout_basic, basic_altar, dreamdust_mushroom_princess, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 | 5.1 Fighting | | 2.8 Throwing | | 2.5 Dodging | | 4.6 Action || total ---------------------------++------- Attack: Normal || 62 Melee: Trident || 62 Drink: Might || 1 Stab: Sleeping || 4 Distracted || 1 Armour: Leather armour || 19 Dodge: Dodged || 17 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 809 | 774 | 35 | 0 | 591 | 2 | 404.5 | Dungeon | 809 | 774 | 35 | 0 | 591 | 2 | 404.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 641 daAuts D:2: 168 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+