Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 15648639330909429156 56 s009255 the Magician (level 3, 0/23 HPs) Began as an Octopode Hedge Wizard on Mar 14, 2025. Slain by a water moccasin (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:01 (2282 turns). s009255 the Magician (Octopode Hedge Wizard) Turns: 2282, Time: 00:01:02 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 95% Magic: 3/7 EV: 12 Int: 18 God: Gold: 128 SH: 0 Dex: 11 Spells: 2/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -25) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls e - 3 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} g - a scroll of teleportation {unknown} i - 3 scrolls of revelation {unknown} j - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} l - a scroll of poison {unknown} n - a scroll of silence {unknown} Potions c - 2 potions of magic d - a potion of might h - a potion of ambrosia m - a potion of resistance {unknown} Skills: * Level 1.5 Fighting * Level 2.8 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting * Level 2.7 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 c - Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 q - Blink Tloc 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Sublimation of Blood Necr 6% N/A 16% 2 Summon Ice Beast Ice/Summ 4% N/A 36% 3 Summon Seismosaurus Egg Summ/Erth 4% N/A 78% 4 Ignite Poison Fire/Alch 2% N/A 85% 4 Summon Mana Viper Hex/Summ 4% N/A 98% 5 Monstrous Menagerie Summ 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 128 gold pieces (gained 14). A water moccasin comes into view. You see here a scroll labelled LEUDI SAGOS WIZO. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. You hear a shout! A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. A water moccasin is nearby! The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. A water moccasin is nearby! The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. A water moccasin is nearby! You barely miss the water moccasin. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. The water moccasin bites you. You barely miss the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. The water moccasin barely misses you. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You hit the water moccasin. You squeeze the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... #.....####.# #..### ####.###.## #.###..# ..>..##...# #......# ####.###.## ######.# #.....# #.# ###.#.# ###.### #.....#.# #.....# #.#####.# #.#.#.# ..# #@#.#.# ..# #S#.# # ... #...# #### #.### ... ... ... ..... You could see a water moccasin. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 3 ball pythons 4 endoplasms 4 goblins 2 hobgoblins 8 jackals A quokka (D:2) 3 bats 3 frilled lizards 4 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 275 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/6 910 | D:1 | Reached skill level 1 in Fighting 1200 | D:1 | Learned a level 2 spell: Blink 1213 | D:2 | Reached XP level 3. HP: 2/23 MP: 3/7 1286 | D:2 | You fall into a shaft and drop 1 floor! 1334 | D:3 | Noticed Sigmund 1963 | D:2 | Learned a level 3 spell: Mephitic Cloud 2273 | D:3 | Noticed a water moccasin 2282 | D:3 | HP: 1/23 [poisoned by a water moccasin] 2282 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners, minmay_misc_feat_four_crosses, minmay_misc_feat_iff, st_stairs_8, hangedman_decor_points, hangedman_decor_peaks_small D:2: layout_loops_ring D:3: layout_loops_ring, ebering_ecumenical_altar_box, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.8 Stealth | | 2.6 Spellcasting | | 3.2 Conjurations | | 2.7 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 31 Constrict || 10 Tentacles || 6 Cast: Magic Dart || 72 Use: Potion || 2 Armour: Skin || 25 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2282 | 2210 | 72 | 0 | 1974 | 3 | 760.7 | Dungeon | 2282 | 2210 | 72 | 0 | 1974 | 3 | 760.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1201 daAuts D:2: 951 daAuts D:3: 130 daAuts