Dungeon Crawl Stone Soup version 0.33-a0-1092-gce43c158f7 (webtiles) character file. Game seed: 7489225891317901252 19 s009255 the Magician (level 2, -11/18 HPs) Began as an Octopode Hedge Wizard on Mar 16, 2025. Mangled by Terence ... wielding a +0 morningstar (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:13 (474 turns). s009255 the Magician (Octopode Hedge Wizard) Turns: 474, Time: 00:00:13 Health: -11/18 AC: 1 Str: 9 XL: 2 Next: 75% Magic: 4/6 EV: 12 Int: 16 God: Gold: 6 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery i - a ring of ice Scrolls f - a scroll of blinking {unknown} h - a scroll of identify {unknown} Potions c - a potion of magic d - a potion of lignification {unknown} e - 2 potions of heal wounds {unknown} g - a potion of curing {unknown} Skills: * Level 1.0 Fighting * Level 2.4 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting * Level 2.3 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence misses you. You hit Terence but do no damage. You grab Terence. Terence is lightly wounded. You constrict Terence. Terence barely misses you. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence. Terence barely misses you. Unknown command. Terence is nearby! You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 morningstar! Ouch! That really hurt! You are too injured to fight recklessly! Terence is nearby! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Terence is nearby! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Terence is nearby! Unknown command. You are too injured to fight recklessly! Terence is nearby! You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ###### #.....### #.......# ......... #.......# ......@.# #.# #@# #.##..#.# #.# #.#.....# #.# #.#.....# #.# #.#..... #.# #.#...# #.# #)#...# #.# #.#.#.#.# #.#.#####†..#.#.# #.#.......#...#.# You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 323 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/6 386 | D:1 | You fall into a shaft and drop 1 floor! 403 | D:2 | Reached skill level 1 in Fighting 467 | D:2 | Noticed Terence 474 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_totnotflames, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.1 Conjurations | | 2.3 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 14 Tentacles || 5 Constrict || 5 Cast: Magic Dart || 24 Armour: Skin || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 473 | 473 | 0 | 0 | 406 | 2 | 236.5 | Dungeon | 473 | 473 | 0 | 0 | 406 | 2 | 236.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 386 daAuts D:2: 87 daAuts