Dungeon Crawl Stone Soup version 0.33-a0-1064-gd031bd43ab (webtiles) character file. Game seed: 10332489204843194450 137 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Mar 8, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:27 (2335 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2335, Time: 00:02:28 Health: 35/35 AC: 2 Str: 7 XL: 5 Next: 0% Magic: 0/11 EV: 11 Int: 20 God: Gold: 126 SH: 0 Dex: 12 Spells: 1/12 levels left rFire . . . c - +1 short sword (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 2, spiny 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons c - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) q - a +0 helmet Jewellery p - a ring of protection from cold Scrolls e - 3 scrolls of blinking {unknown} g - a scroll of identify {unknown} k - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of haste {unknown} f - a potion of might {unknown} h - a potion of brilliance {unknown} i - 2 potions of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of enlightenment {unknown} m - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 4.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d6 43% 4 d - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Awaken Armour Erth/Frge 8% N/A 77% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have hoof-like feet. You are partially covered in sharp spines. Message History Found a helmet. Found 5 poisoned darts. You see here a +0 helmet. q - a +0 helmet A ribbon worm comes into view. Found 12 gold pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. You see here a ribbon worm corpse. An adder comes into view. You see here a ribbon worm corpse. You start resting. You hear the slow hiss of a very distant avalanche of sand. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 5! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# .## #... #...#..... #... #...# .... ######... #...###... ........# ######......... ........# #..........(... ........# #...........#.. ........###...........#.. ........@†.........†..... ..........#.............. ..........##.....#####... .....$....##.....# #... ..........##.....# #... ..........##.....# #... ......##.....o[..# .... ...... #.... ...# ...## There were no monsters in sight! Vanquished Creatures A jelly (D:4) 3 gnolls (D:2) 3 adders 2 dart slugs A ribbon worm (D:4) An orc (D:3) 6 ball pythons 5 bats 7 endoplasms A giant cockroach (D:2) 4 goblins 3 hobgoblins 3 kobolds 5 frilled lizards 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 367 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 367 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 371 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:2 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 986 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/7 1272 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 1277 | D:2 | Learned a level 4 spell: Fulminant Prism 1282 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2335 | D:4 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 2335 | D:4 | Reached XP level 5. HP: 35/35 MP: 0/11 2335 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_loops_ring D:4: layout_basic, minmay_temple_entry_slanted, enter_ossuary_5 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 33 | 4 || 37 Kick | 4 | 1 || 5 Cast: Magic Dart | 34 | 26 || 60 Searing Ray | 2 | 4 || 6 Stab: Sleeping | 2 | || 2 Armour: Robe | 16 | 4 || 20 Dodge: Dodged | 18 | 3 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2333 | 2282 | 51 | 152 | 1783 | 4 | 583.2 | Dungeon | 2333 | 2282 | 51 | 152 | 1783 | 4 | 583.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:3: 727 daAuts D:2: 674 daAuts D:4: 104 daAuts