Dungeon Crawl Stone Soup version 0.33-a0-1343-gd632a87c15 (webtiles) character file. Game seed: 17119217592481795678 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (325 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 325, Time: 00:00:36 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 4 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You open the door. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. There is an open door here. Found a stone staircase leading down. Found 3 stones. A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. You see here a scroll labelled IMOPLAM DICE. A kobold comes into view. It is wielding a +0 dagger. You see here a scroll labelled IMOPLAM DICE. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! You are out of magic! You start resting. Magic restored. d - a scroll labelled IMOPLAM DICE The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! An endoplasm comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...................# #.##.....(.............# ##.# .!.........†....# ...# .:..............# #### ................# ................# ######..........# #......>...# #..@.......# #.......... #.......... #........#.. #........# J #.......)# #........# #........# You could see an endoplasm. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 2 ball pythons (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 325 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 325 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 325 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, dk_noncrumbling_2, minmay_worlds_worst_comb Action || total ---------------------------++------- Cast: Magic Dart || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 325 | 325 | 0 | 129 | 147 | 1 | 325.0 | Dungeon | 325 | 325 | 0 | 129 | 147 | 1 | 325.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 325 daAuts