Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 4042291218505247126 32 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:53 (1316 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1316, Time: 00:01:55 Health: 24/24 AC: 8 Str: 7 XL: 3 Next: 10% Magic: 1/7 EV: 11 Int: 20 God: Gold: 80 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: yellow scales 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +4 ring of protection (worn) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of brilliance {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 44% 2d8 6% 1 Confusing Touch Hex 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Rending Blade Conj/Frge 11% 2d4 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Dispel Undead Necr 3% 3d7 80% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You are partially covered in sharp spines. Message History The bat hits you. You are out of magic! The bat attacks as it pursues you! The bat barely misses you. The bat closely misses you. The magic dart hits the bat. You kill the bat! There is a stone staircase leading up here. You are out of magic! You start resting. An adder comes into view. An adder is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ..... ## .. ...## #.....# .. #.##[..## #...).. . #.#..#..####>...# #. #?......#...÷..# # #.###...........(.###.# #.!#................). #†#......÷.......# #.##†##....†..@.....## #.............÷......# ##...................# ...........)...........# #....####.....#.....#### ##### ############# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 4 jackals (D:2) 4 ball pythons 4 bats 2 frilled lizards 2 goblins (D:2) 5 kobolds 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 809 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 809 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 812 | D:2 | Learned a level 2 spell: Searing Ray 1316 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1316 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1316 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, chequers_serial_rivers_small_b D:2: layout_rooms, serial_shops, nicolae_shop_cornered_store, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 16 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1320 | 1310 | 10 | 581 | 534 | 2 | 660.0 | Dungeon | 1320 | 1310 | 10 | 581 | 534 | 2 | 660.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 302 daAuts