Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 11151157421572649359 168 sadalin the Conjurer (level 5, 23/35 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:54 (1624 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1624, Time: 00:02:54 Health: 23/35 AC: 2 Str: 7 XL: 5 Next: 23% Magic: 2/11 EV: 11 Int: 20 God: Gold: 80 SH: 4 Dex: 12 Spells: 1/12 levels left rFire . . . d - +0 dagger (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, large bone plates 1, ignite blood 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +0 dagger of flaming (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) Magical Staves c - a staff of earth Scrolls e - 2 scrolls of teleportation {unknown} Potions b - a potion of enlightenment {unknown} g - a potion of brilliance {unknown} h - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.2 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Dithmenos Gozag Kikubaaqudgha Makhleb Ru Uskayaw Yredelemnul Shops: D:4 * Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in large bone plates. (SH +4) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Aim: an ogre, wielding a +0 giant club (89% to hit) Okay, then. Okay, then. The ogre enters a dispersal trap! You blink. The ogre blinks! The ogre enters a dispersal trap! You blink. A hound comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) You block the ogre's attack. The searing ray hits the ogre. The ogre is moderately wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! The searing ray hits the ogre! You kill the ogre! Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............##..⌠...⌠..### #..... .............#.........#####..... #.###...###.......>......).j..... #...#.###.#.........#........# #h.###..####..⌠...⌠..#.####.### ....# ##..#.............# #.... ...# #....#.........### ##...# ..# #....##)##.##.##.###..... .########...##..@..##.##.##j..... ...........###...##.##.)....... #........####...#.......####. #.....^...## #..........## ## #...........###...........# ..............###..........#### ............................##. ..............#................ ####...###....#.............### There were no monsters in sight! Vanquished Creatures An ogre (D:4) An iguana (D:4) 3 gnolls (D:4) A ribbon worm (D:4) 4 endoplasms A giant cockroach (D:4) 4 hobgoblins (D:1) A quokka (D:4) 6 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins 3 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 274 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 277 | D:1 | Learned a level 2 spell: Searing Ray 948 | D:2 | You fall into a shaft and drop 2 floors! 1130 | D:4 | Found a staircase to the Ecumenical Temple. 1138 | Temple | Entered the Ecumenical Temple 1278 | D:4 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1278 | D:4 | Reached XP level 3. HP: 14/24 MP: 1/7 1335 | D:4 | Reached XP level 4. HP: 25/30 MP: 7/10 1341 | D:4 | Learned a level 4 spell: Fulminant Prism 1347 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1451 | D:4 | Found Basirgh's Neck Hole. 1562 | D:4 | Noticed an ogre 1589 | D:4 | Noticed an ogre 1623 | D:4 | Killed an ogre 1624 | D:4 | Reached skill level 5 in Conjurations 1624 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1624 | D:4 | Reached XP level 5. HP: 23/35 MP: 2/11 1624 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, serial_glass, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_a, minivault_24, kennysheep_decorative_pillar, minmay_shallow_snake_nest D:2: layout_basic, serial_shops, shop, nicolae_the_louvre D:4: layout_layer_cave, zin_academy, minmay_temple_entry_large_hall, nicolae_shop_sticking_my_neck_out, uniq_duvessa, uniq_eustachio Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 24 | || 24 Cast: Magic Dart | 45 | 6 || 51 Searing Ray | 4 | 2 || 6 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 19 | 1 || 20 Dodge: Dodged | 19 | 2 || 21 Block: Other | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1613 | 1589 | 24 | 269 | 952 | 4 | 403.2 | Dungeon | 1599 | 1575 | 24 | 269 | 952 | 3 | 533.0 | Temple | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 922 daAuts D:4: 658 daAuts D:2: 18 daAuts Temple: 13 daAuts