Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 1277911110742579759 564 sadalin the Conjurer (level 7, 46/46 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:04:41 (3696 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3696, Time: 00:04:42 Health: 46/46 AC: 5 Str: 8 XL: 7 Next: 10% Magic: 1/13 EV: 11 Int: 20 God: Gold: 160 SH: 0 Dex: 11 Spells: 3/14 levels left rFire . . . n - +1 mace of Funiv {venom, rElec rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec + g - +1 cloak rCorr . t - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: weakened A: claws 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons n - the +1 mace of Funiv (weapon) {venom, rElec rN+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Armour a - a +0 robe (worn) g - a +1 cloak (worn) t - a +0 pair of gloves (worn) Wands w - a wand of charming (2) x - a wand of flame (25) Scrolls e - a scroll of noise {unknown} f - a scroll of teleportation {unknown} h - a scroll of silence {unknown} i - 2 scrolls of fear {unknown} l - a scroll of acquirement {unknown} q - 3 scrolls of identify {unknown} u - a scroll of brand weapon {unknown} v - a scroll of vulnerability {unknown} y - 2 scrolls of enchant weapon {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} d - 2 potions of curing {unknown} j - a potion of haste {unknown} k - a potion of berserk rage {unknown} m - 2 potions of attraction {unknown} o - a potion of brilliance {unknown} p - 2 potions of moonshine {unknown} r - a potion of heal wounds {unknown} s - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 7.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Qazlal Innate Abilities, Weirdness & Mutations You have sharp fingernails. Spells you cast may paralyse adjacent enemies. Message History The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray misses the gnoll bouda. The searing ray hits the scorpion! The scorpion is heavily wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The gnoll bouda misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) The scorpion stings you but does no damage. You hit the scorpion. The scorpion is almost dead. You stop channelling your searing ray. The scorpion stings you but does no damage. You hit the scorpion. You kill the scorpion! You have reached level 7! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..#)..##... ##........... #........#. ##......## #.#.....# ####...## ##..### #[....######.. #.#...@))..... #.#.####^####. #.#.# .. #.#.# ..# #.#.# .# #...^ ^. ###.# . #.# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A scorpion (D:4) A howler monkey (D:2) A bombardier beetle (D:3) A gnoll bouda (D:4) A sleepcap (D:4) 2 orc wizards (D:3) 7 gnolls 2 adders 2 dart slugs 5 ribbon worms 8 orcs (D:3) 3 endoplasms 5 giant cockroaches 7 hobgoblins 6 jackals 2 quokkas 10 ball pythons 2 bats 2 frilled lizards 9 goblins 7 kobolds 9 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 382 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 385 | D:1 | Learned a level 2 spell: Searing Ray 885 | D:1 | Found a faded altar of an unknown god. 1134 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1524 | D:2 | Identified the +1 mace of Funiv {venom, rElec rN+} 1598 | D:2 | Reached XP level 4. HP: 23/30 MP: 0/10 1603 | D:2 | Learned a level 4 spell: Fulminant Prism 1751 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1821 | D:2 | Noticed Sigmund 1934 | D:2 | Killed Sigmund 1935 | D:2 | Reached skill level 6 in Conjurations 1935 | D:2 | Reached XP level 5. HP: 35/35 MP: 5/11 1935 | D:2 | Reached XP level 6. HP: 41/41 MP: 5/12 2613 | D:3 | Found a stormy altar of Qazlal. 2635 | D:3 | Found a blossoming altar of Fedhas. 3573 | D:4 | Reached skill level 7 in Conjurations 3696 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 3696 | D:4 | Reached XP level 7. HP: 46/46 MP: 1/13 3696 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring, ebering_ecumenical_altar_hall, minivault_26 D:2: layout_basic, minmay_vboxes, uniq_sigmund D:3: layout_basic, grunt_temple_overflow_forces_of_nature D:4: layout_cave_pools, lemuel_tele_altar, columned_hall_lemuel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 6 7 | 7.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Short sword | 37 | | || 37 Mace | | 34 | || 34 Cast: Magic Dart | 66 | 30 | || 96 Searing Ray | 5 | 11 | || 16 Stab: Sleeping | | 2 | || 2 Armour: Robe | 36 | 43 | || 79 Dodge: Dodged | 34 | 28 | || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3699 | 3631 | 68 | 465 | 2488 | 4 | 924.8 | Dungeon | 3699 | 3631 | 68 | 465 | 2488 | 4 | 924.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1364 daAuts D:1: 1120 daAuts D:3: 991 daAuts D:4: 223 daAuts