Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 11022220337522688505 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:38 (601 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 601, Time: 00:00:38 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of the acrobat (worn) Scrolls f - a scroll of blinking {unknown} g - a scroll of fog {unknown} h - a scroll of amnesia {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Mercury Arrow Conj/Alch 18% 2d6 12% 2 Sublimation of Blood Necr 2% N/A 26% 2 Launch Clockwork Bee Frge 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Ignite Poison Fire/Alch 2% N/A 86% 4 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You start resting. Magic restored. You see here a hobgoblin corpse. Found a dagger. Found a stone staircase leading down. Found 7 stones. h - a scroll labelled GAGUGU JITWIHA A quokka comes into view. A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is heavily wounded. The quokka twitches its whiskers. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Found a dagger. You now have 33 gold pieces (gained 9). There is a dry fountain here. Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) Things that are here: a +0 short sword; a kobold skeleton You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Found a cloak, 13 gold pieces and a fuming amethyst potion. Found an escape hatch in the ceiling. Found a stone staircase leading down. There is a stone staircase leading up here. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.. ...... ..<.. ..... ...... !.#.### #..>.. ....... #)....##....... #..........[..$ ............... .......@....... ............... ........#...... ........##..... ........# #..## .......## ...# ....... #.# .....$. .# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 2 goblins A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 601 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 601 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 601 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 15 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 594 | 555 | 39 | 141 | 343 | 2 | 297.0 | Dungeon | 594 | 555 | 39 | 141 | 343 | 2 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 593 daAuts D:2: 1 daAuts