Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 5799084445941328514 14 sadalin the Conjurer (level 2, -2/19 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (648 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 648, Time: 00:00:59 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 27% Magic: 0/5 EV: 13 Int: 18 God: Gold: 51 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: repulsion field 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) Message History The searing ray misses the jackal. The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! Without enough magic to sustain it, your Searing Ray dissipates. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You closely miss the jackal. The jackal bites you. x2 You closely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .##....##..#ß...ß#..##....##.# #........###'###........##.# ............##.........#####.### ###########.####...............# #..###.......####.##.# ##..##.......####.##.# ##..#.....[......##.## ##########.#.#............##... #.............#@...........##..# #.............h#####'#####.##..# #...........†#...# #.#####.##..# #............###.###...........# #............'......>....).....# #............#####...###..##.#.# #............# #.#.###.###.#.# #............# #....#..# #.#.# #............# ###....## #.#.# You could see a jackal. Vanquished Creatures 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 392 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 392 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 395 | D:1 | Learned a level 2 spell: Searing Ray 648 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 23 Searing Ray || 1 Armour: Robe || 19 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 644 | 644 | 0 | 150 | 352 | 1 | 644.0 | Dungeon | 644 | 644 | 0 | 150 | 352 | 1 | 644.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 644 daAuts