Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 9403529290336796338 28 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:19 (936 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 936, Time: 00:01:20 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - a ring of see invisible Scrolls c - a scroll of identify {unknown} g - a scroll of butterflies {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} e - a potion of attraction {unknown} f - 3 potions of curing {unknown} h - a potion of cancellation {unknown} i - a potion of moonshine {unknown} j - a potion of brilliance {unknown} k - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History The magic dart hits the kobold. You kill the kobold! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Things that are here: a +0 short sword; a kobold corpse d - 2 emerald potions (gained 1) f - 3 viscous pink potions (gained 2) l - a ring of see invisible A hobgoblin and a jackal come into view. The jackal barks! You hear a bark! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! You hear a bark! A jackal comes into view. x2 The magic dart hits the hobgoblin. You kill the hobgoblin! The jackal completely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........# #.##.........# #............# ....h........# ..=....#.##### #### ..h.h#"#.# #.>### .... ..#h###### #.#... ... .###h##...## ##.##.. .. .. #@#.....##.... #.. . .. #........#.### ##. ... ##.........# ## #.......### # .##.....########## #.........##....... ##........#..###### ##.........## ##.....#### You could see 2 jackals. Vanquished Creatures An adder (D:2) 2 giant cockroaches (D:2) 4 hobgoblins A jackal (D:1) 2 ball pythons (D:2) 3 bats (D:1) An endoplasm (D:2) A frilled lizard (D:2) 3 goblins 2 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 71 | D:1 | Found a faded altar of an unknown god. 481 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 481 | D:2 | Reached XP level 2. HP: 19/19 MP: 2/5 484 | D:2 | Learned a level 2 spell: Searing Ray 936 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 936 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 936 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_loops_ring, basic_altar, roderic_lattice_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 24 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 933 | 933 | 0 | 335 | 391 | 2 | 466.5 | Dungeon | 933 | 933 | 0 | 335 | 391 | 2 | 466.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 480 daAuts D:1: 452 daAuts