Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 9277503020128861139 28 sadalin the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Apr 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (1374 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1374, Time: 00:01:13 Health: 21/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sanguine armour 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 helmet (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls c - a scroll of poison {unknown} j - a scroll of blinking {unknown} k - 2 scrolls of identify {unknown} l - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} g - a potion of curing {unknown} h - 2 potions of experience {unknown} n - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Spells you cast may paralyse adjacent enemies. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. Found a scale mail. You see here a +0 scale mail. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! You feel a surge of power! The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! You feel a surge of power! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a kobold corpse A jackal comes into view. A jackal is nearby! A jackal is nearby! You feel a surge of power! The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. The jackal barks! You hear a bark! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal completely misses you. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. The jackal barely misses you. You feel a surge of power! The magic dart hits the jackal! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.# #.#[# #.# #.####### #....)..# #######.# #.# ###.######.## #.....@†....# #?#..#####..# #.##.# # #.# #.# ... .#. . . There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 3 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 6 jackals 3 kobolds 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Found Subecla Sie's Weapon Shop. 352 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 352 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 355 | D:1 | Learned a level 2 spell: Searing Ray 1374 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1374 | D:2 | Reached XP level 3. HP: 21/24 MP: 5/7 1374 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_quantized D:2: layout_loops_ring, basic_altar, dreamdust_wishing_well, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Staff || 12 Cast: Magic Dart || 43 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1374 | 1364 | 10 | 125 | 1072 | 2 | 687.0 | Dungeon | 1374 | 1364 | 10 | 125 | 1072 | 2 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1234 daAuts D:2: 139 daAuts