Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 9351077011944683540 266 sadalin the Magician (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:17 (2742 turns). sadalin the Magician (Demonspawn Conjurer) Turns: 2742, Time: 00:04:17 Health: 41/41 AC: 4 Str: 8 XL: 6 Next: 0% Magic: 9/14 EV: 5 Int: 20 God: Gold: 172 SH: 0 Dex: 11 Spells: 5/16 levels left rFire + . . l - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . x - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - ring of protection from fire HPRegen 0.26/turn p - ring of poison resistance MPRegen 0.28/turn %: guardian spirit @: held A: antennae 1, powered by pain 1, magic shield, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 172 gold pieces. Inventory: Hand Weapons l - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) x - a +1 cloak (worn) Jewellery m - a ring of protection from fire (worn) p - a ring of poison resistance (worn) Wands v - a wand of charming (8) Scrolls d - a scroll of teleportation {unknown} f - a scroll of torment {unknown} h - a scroll of fear {unknown} i - 2 scrolls of immolation j - 2 scrolls of identify {unknown} r - a scroll of noise {unknown} w - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} e - a potion of resistance {unknown} g - 3 potions of curing {unknown} k - a potion of attraction {unknown} n - a potion of moonshine {unknown} o - 2 potions of mutation {unknown} s - a potion of might {unknown} t - a potion of cancellation {unknown} u - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.8 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 d - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 11% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Erth 5% N/A 32% 3 Summon Ice Beast Ice/Summ 5% N/A 32% 3 Vampiric Draining Necr 5% 2d6 32% 3 Nazja's Percussive Temp Frge 2% 4d4 96% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You sometimes gain a little power by taking damage. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History You see here a +4 quarterstaff of chaos. Found a club. An orc comes into view. It is wielding a +0 hammer. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 hammer. You see here a +0 club. Found a scarab talisman. A bat and a ribbon worm come into view. The bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. You have reached level 6! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ... .#. ......... ..#........## .. ........ ......... .#....##.# %$..... #.####...# #...†.@.# #######.# #.# #.# #.# #.# ####### #.# #...... #.# #.##### #.#########.# # There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) A jelly (D:4) Crazy Yiuf (D:3) An iguana (D:4) An orc wizard (D:3) A hell rat (Sewer) 3 adders A ribbon worm (D:3) 3 dart slugs 6 orcs (D:3) 6 endoplasms 2 giant cockroaches 6 hobgoblins 3 quokkas 7 ball pythons 5 bats 2 frilled lizards 5 goblins (D:1) 2 kobolds 15 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 397 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 397 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 400 | D:1 | Learned a level 2 spell: Searing Ray 770 | D:1 | Reached skill level 3 in Spellcasting 1355 | D:2 | Found a broken altar of Ashenzari. 1421 | D:2 | Found a faded altar of an unknown god. 1459 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1459 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1970 | D:3 | Reached skill level 4 in Spellcasting 1970 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1970 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 1979 | D:3 | Learned a level 4 spell: Fulminant Prism 1984 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2121 | D:3 | Noticed an orc warrior 2170 | D:4 | Found a glowing drain. 2224 | Sewer | Entered a sewer 2407 | D:4 | Reached XP level 5. HP: 31/35 MP: 7/12 2416 | D:4 | Reached skill level 5 in Spellcasting 2627 | D:3 | Noticed Crazy Yiuf 2634 | D:3 | Killed Crazy Yiuf 2742 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2742 | D:3 | Reached XP level 6. HP: 41/41 MP: 9/14 2742 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, st_stairs_4, minmay_hedge_maze, minmay_pentomino_u4 D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_blasted D:3: layout_loops_cross, st_stairs_4, minmay_liquid_box, minmay_misc_feat_more_columns, uniq_crazy_yiuf_cottage D:4: layout_basic, mainiacjoe_overflow_swirl, cheibrodos_sewer_entry_sluice, sigmund_army Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 11 || 11 Cast: Magic Dart | 78 | 45 || 123 Searing Ray | 1 | 9 || 10 Armour: Robe | 1 | 25 || 26 Dodge: Dodged | 5 | 23 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2751 | 2620 | 131 | 325 | 1769 | 5 | 550.2 | Dungeon | 2616 | 2485 | 131 | 286 | 1723 | 4 | 654.0 | Sewer | 135 | 135 | 0 | 39 | 46 | 1 | 135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1354 daAuts D:2: 571 daAuts D:3: 353 daAuts D:4: 336 daAuts Sewer: 135 daAuts