Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 2554296528240210244 170 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:04 (3482 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3482, Time: 00:03:05 Health: 35/35 AC: 4 Str: 7 XL: 5 Next: 26% Magic: 5/11 EV: 11 Int: 20 God: Gold: 110 SH: 4 Dex: 12 Spells: 1/12 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, sharp scales 2, condensation shield a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery m - a ring of willpower Scrolls c - a scroll of blinking {unknown} d - a scroll of noise {unknown} e - 2 scrolls of fog {unknown} h - a scroll of teleportation {unknown} j - a scroll of acquirement {unknown} k - 2 scrolls of identify {unknown} l - 3 scrolls of vulnerability {unknown} n - a scroll of enchant armour {unknown} o - a scroll of immolation {unknown} p - a scroll of revelation {unknown} q - a scroll of torment {unknown} Potions b - 2 potions of magic f - a potion of cancellation {unknown} g - a potion of moonshine {unknown} i - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.2 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 13% 1 Blink Tloc 8% N/A 19% 2 Call Imp Summ 8% N/A 19% 2 Martyr's Knell Necr/Summ 4% N/A 77% 4 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are mostly covered in razor-sharp scales. (AC +2, Slay +2) A meltable shield of frost defends you. (SH +4) Message History A shadow imp is nearby! The magic dart hits the shadow imp but does no damage. The magic dart hits the shadow imp. The shadow imp is heavily wounded. The magic dart hits the shadow imp. The shadow imp is almost dead. The magic dart hits the shadow imp. You kill the shadow imp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You now have 110 gold pieces (gained 13). A howler monkey comes into view. The howler monkey howls! You see here 8 gold pieces. A howler monkey is nearby! The magic dart hits the howler monkey. The howler monkey is moderately wounded. The magic dart hits the howler monkey but does no damage. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (moderately wounded, catching its breath, 75% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey. The howler monkey is heavily wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The searing ray hits the howler monkey! You kill the howler monkey! The goblin shouts! Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .................... .......................# ........................ ........................ ........................ ........................ ........................ ........................ ................@.....g. ........................ ........................ ........................ ................$....... .......................# ...................##### #............####### ############## You could see a goblin. Vanquished Creatures A howler monkey (D:4) 2 hounds An adder (D:2) A shadow imp (D:4) 3 dart slugs An orc (D:4) 8 endoplasms 5 hobgoblins 5 quokkas 3 ball pythons 7 bats 3 frilled lizards 5 giant cockroaches 7 goblins 7 kobolds 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 529 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 529 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 532 | D:1 | Learned a level 2 spell: Searing Ray 1469 | D:2 | Gained mutation: You are mostly covered in razor-sharp | scales. (AC +2, Slay +2) [demonic ancestry] 1469 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 2337 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2337 | D:3 | Reached XP level 4. HP: 18/30 MP: 1/10 2342 | D:3 | Learned a level 4 spell: Fulminant Prism 2347 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3482 | D:4 | Reached skill level 5 in Conjurations 3482 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 3482 | D:4 | Reached XP level 5. HP: 35/35 MP: 5/11 3482 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic D:2: layout_basic D:3: layout_basic D:4: layout_layer_cave, overflow_temple_1_default, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | 1 || 18 Cast: Magic Dart | 99 | 46 || 145 Searing Ray | 1 | 2 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 44 | 6 || 50 Dodge: Dodged | 25 | 9 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3483 | 3404 | 79 | 382 | 2604 | 4 | 870.8 | Dungeon | 3483 | 3404 | 79 | 382 | 2604 | 4 | 870.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1227 daAuts D:2: 1101 daAuts D:3: 869 daAuts D:4: 284 daAuts