Dungeon Crawl Stone Soup version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 5464693973706189979 42 sadalin the Conjurer (level 3, 4/24 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (1202 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1202, Time: 00:01:10 Health: 4/24 AC: 2 Str: 7 XL: 3 Next: 35% Magic: 0/8 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: spiny 1, demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Confusing Touch Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your touch may inflict minor irresistible damage on your foes. Message History You resist with significant effort. The orc wizard gestures at you while chanting. You are confused. You're too confused to move! You're too confused to move! The orc priest looks braver for a moment. The orc priest miscasts a cantrip. You bump into the rock wall. You bump into the rock wall. You feel less confused. The orc wizard attacks as it pursues you! The orc wizard hits you but does no damage. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. There is a stone staircase leading up here. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc wizard hits you but does no damage. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. You kill the orc wizard! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Autopickup is now off. Autopickup is now on. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........#......######## #..##### ........#......[......# #....... ........#.............####.###### #########.............##...#..... ###### #.............##.#.#.#### .....# #.............#..#.#.#### .....# #...............##.#..... .....# #.......รท.....####.###### ###### #####...@..........#..... #...)....#######.#### #############........# #.# ....................## #.# ..............).....# #.# ....................# #.# .................###########.# .............................# ........######'############### There were no monsters in sight! Vanquished Creatures An orc wizard (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 2 quokkas 4 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 312 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 312 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 315 | D:1 | Learned a level 2 spell: Searing Ray 1202 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1202 | D:1 | Reached XP level 3. HP: 4/24 MP: 0/8 1202 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, serial_park_tiny_1 D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 12 Touch || 1 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1201 | 1164 | 37 | 43 | 990 | 2 | 600.5 | Dungeon | 1201 | 1164 | 37 | 43 | 990 | 2 | 600.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1156 daAuts D:2: 45 daAuts