Dungeon Crawl Stone Soup version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 170599284550985802 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (307 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 307, Time: 00:00:46 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 28 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History The magic dart hits the bat. You kill the bat! You start resting. HP restored. Magic restored. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 28 gold pieces (gained 14). A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The rat squeaks loudly. The rat moves out of view. A bat comes into view. The bat moves out of view. The magic dart hits the rat. You kill the rat! An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! A rat comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# ### #.# .. ... #.# ...r ####.####.######†.... .............@......# ........####........# ..#####.# #......... #.# #########. #..####.####### #.............. ..#####.####### #.# # #.# .# You could see a rat. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 307 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 307 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_hothouse, layout_basic, hangedman_decor_growths, minmay_door_square Action || total ---------------------------++------- Melee: Whip || 15 Cast: Magic Dart || 19 Armour: Robe || 20 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 308 | 308 | 0 | 83 | 129 | 1 | 308.0 | Dungeon | 308 | 308 | 0 | 83 | 129 | 1 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 308 daAuts