Dungeon Crawl Stone Soup version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 12293211431406442007 1017 sadalin the Destroyer (level 8, 45/52 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Was an Initiate of Vehumet. Quit the game on level 6 of the Dungeon. The game lasted 00:06:31 (5419 turns). sadalin the Destroyer (Demonspawn Conjurer) Turns: 5419, Time: 00:06:31 Health: 45/52 AC: 4 Str: 7 XL: 8 Next: 1% Magic: 9/23 EV: 11 Int: 21 God: Vehumet [......] Gold: 287 SH: 5 Dex: 12 Spells: 4/15 levels left rFire . . . i - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... p - amulet of reflection Stlth ++ e - ring of resist corrosion HPRegen 0.28/turn l - ring of magical power MPRegen 0.18/turn %: reflection @: studying Staves A: hooves 1, sharp scales 2, demonic magic 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 287 gold pieces. Inventory: Hand Weapons h - a +0 whip Armour a - a +0 robe (worn) Magical Staves i - a staff of cold (weapon) Jewellery e - a ring of resist corrosion (worn) l - a ring of magical power (worn) p - an amulet of reflection (worn) Scrolls k - 2 scrolls of teleportation m - 2 scrolls of amnesia o - 2 scrolls of vulnerability r - 2 scrolls of fear t - 3 scrolls of poison Potions b - 2 potions of magic d - 4 potions of brilliance f - a potion of curing {unknown} g - 2 potions of ambrosia {unknown} j - 2 potions of might {unknown} n - a potion of attraction {unknown} q - a potion of mutation {unknown} u - a potion of lignification {unknown} v - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 9.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 12% 1 Static Discharge Conj/Air 48% 3-5/arc 2% 2 Slow Hex 16% N/A 12% 1 Confusing Touch Hex 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Airstrike Air 2% 2d(1-17) 75% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 75% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Nazja's Percussive Temp Frge 2% 4d4 97% 5 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Vehumet Wu Jian Xom Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have large cloven feet. You are mostly covered in razor-sharp scales. (AC +2, Slay +2) Spells you cast may paralyse adjacent enemies. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 falchion of protection and wearing a +0 robe (moderately damaged, 82% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight. The wight is heavily damaged. You block the wight's attack. The searing ray hits the wight but does no damage. The wight is heavily damaged. A wight comes into view. It is wielding a +3 scimitar. The wight hits you with a +2 falchion of protection! The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 falchion of protection and wearing a +0 robe (severely damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You have reached level 8! You feel agile. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..# ##.)...... #..## #.)..#... ##..###...##..# #...#...###.. ##...).).##..# #.......###..# ..........###..# .............z.#### .........#.....)@.## ......>.####.........# .......## #..###....... ......## #..# ###.... ...... #..# #.. ... #..# . .. #..# #..# #..# You could see a wight. Vanquished Creatures An ice beast (D:6) A black bear (D:5) 3 ogres (D:5) A phantom (D:5) 2 scorpions (D:5) 2 wights (D:6) 2 orc priests (D:6) 2 jellies An iguana (D:5) 6 adders 2 shadow imps A dart slug (D:1) A ribbon worm (D:3) 11 orcs 4 giant cockroaches 10 hobgoblins A quokka (D:4) 13 ball pythons 7 bats 7 endoplasms A frilled lizard (D:1) 3 goblins 7 kobolds 3 rats (D:2) 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Found Toluytha's Antique Armour Boutique. 813 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 813 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 816 | D:1 | Learned a level 2 spell: Searing Ray 1724 | D:2 | You fall into a shaft and drop 1 floor! 1830 | D:3 | Reached XP level 3. HP: 23/24 MP: 1/7 2810 | D:3 | Reached XP level 4. HP: 17/30 MP: 10/10 2816 | D:3 | Learned a level 4 spell: Fulminant Prism 2821 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3953 | D:5 | Entered Level 5 of the Dungeon 4006 | D:5 | Reached skill level 5 in Conjurations 4006 | D:5 | Gained mutation: You have large cloven feet. [demonic | ancestry] 4006 | D:5 | Reached XP level 5. HP: 35/35 MP: 11/11 4209 | D:5 | Reached skill level 6 in Conjurations 4209 | D:5 | Gained mutation: You are mostly covered in razor-sharp | scales. (AC +2, Slay +2) [demonic ancestry] 4209 | D:5 | Reached XP level 6. HP: 41/41 MP: 12/12 4760 | D:5 | Reached skill level 7 in Conjurations 4760 | D:5 | Reached XP level 7. HP: 13/46 MP: 13/13 5039 | D:5 | Reached skill level 8 in Conjurations 5070 | D:5 | Found a staircase to the Ecumenical Temple. 5080 | Temple | Entered the Ecumenical Temple 5104 | Temple | Became a worshipper of Vehumet 5104 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 5339 | D:6 | Reached skill level 9 in Conjurations 5419 | D:6 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 5419 | D:6 | Reached XP level 8. HP: 45/52 MP: 9/14 5419 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront D:2: layout_loops_ring, minmay_tromino_v4_c D:3: layout_rooms, interstate_on_off D:4: layout_basic D:5: layout_loops_ring, temple_hall, chequers_serial_rivers_micro_b, kennysheep_small_square D:6: layout_layer_cave, uniq_menkaure Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 6 7 9 | 9.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 15 | | || 15 Whip | 6 | 5 | || 11 Staff | | | 1 || 1 Kick | | | 1 || 1 Cast: Magic Dart | 122 | 72 | 11 || 205 Searing Ray | 2 | 5 | 12 || 19 Use: Scroll | | | 7 || 7 Armour: Robe | 49 | 5 | 5 || 59 Dodge: Dodged | 52 | 8 | 4 || 64 Block: Other | 3 | 2 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5419 | 5233 | 186 | 735 | 3729 | 7 | 774.1 | Dungeon | 5380 | 5209 | 171 | 735 | 3729 | 6 | 896.7 | Temple | 39 | 24 | 15 | 0 | 0 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1246 daAuts D:5: 1175 daAuts D:2: 1004 daAuts D:4: 876 daAuts D:3: 826 daAuts D:6: 250 daAuts Temple: 39 daAuts