Dungeon Crawl Stone Soup version 0.34-a0-154-g7cd85c4fe5 (webtiles) character file. Game seed: 15365743079430800223 137 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on June 16, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:04:10 (3476 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3476, Time: 00:04:11 Health: 35/35 AC: 5 Str: 7 XL: 5 Next: 0% Magic: 3/11 EV: 11 Int: 21 God: Gold: 214 SH: 0 Dex: 11 Spells: 1/12 levels left rFire . . . l - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, molten scales 2, powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 214 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of alchemy (weapon) Wands n - a wand of flame (26) Scrolls d - a scroll of immolation {unknown} e - 5 scrolls of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of revelation {unknown} h - a scroll of brand weapon {unknown} i - 2 scrolls of amnesia {unknown} j - a scroll of silence {unknown} k - a scroll of torment {unknown} o - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of might {unknown} m - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 4.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 10% 3d8 41% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 8% N/A 19% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 97% 5 Enfeeble Hex 2% N/A 100% 7 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are mostly covered in molten scales. (AC +3) You sometimes gain a little power by taking damage. Message History There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A goblin is nearby! The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A jelly and 3 jackals come into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the jelly. The jelly is heavily wounded. The jelly quivers. (Press . to maintain the ray.) The jackal barks! x2 The searing ray hits the jelly! You kill the jelly! The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the jackal. You kill the jackal! The jackal barks! The searing ray hits the jackal. The jackal is heavily wounded. The searing ray misses the jackal. You finish channelling your searing ray. The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you but does no damage. You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........## .)........ .......... ......... ......... ........# #+## #.......#....# .......@h†...# .......†#....+ ........# ...# ........# ### ......... ......... ......... .....###.. You could see a jackal. Vanquished Creatures A jelly (D:4) Terence (D:3) 3 adders 6 dart slugs 7 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 3 jackals 2 quokkas (D:1) 10 ball pythons A bat (D:2) 5 frilled lizards 6 goblins 5 kobolds A rat (D:2) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 466 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 466 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/9 469 | D:1 | Learned a level 2 spell: Searing Ray 1526 | D:2 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 1526 | D:2 | Reached XP level 3. HP: 19/24 MP: 0/11 1873 | D:2 | Found Syekh's Armour Shop. 2577 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2577 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/10 2582 | D:3 | Learned a level 4 spell: Fulminant Prism 2587 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2856 | D:3 | Noticed Terence 2861 | D:3 | Killed Terence 3046 | D:3 | Identified the +5 scale mail of Modesty {+Inv rF- Int+8 | Slay+3} 3124 | D:3 | Noticed Crazy Yiuf 3476 | D:4 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 3476 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/11 3476 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_corners D:2: layout_rooms, serial_shops, shop, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_t D:3: layout_basic, serial_bayou_lagoon_a, uniq_crazy_yiuf_cottage, uniq_terence D:4: layout_rooms, yredelemnul_altar_generic, serial_bayou, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_crossing, moated_statue, kennysheep_generic_room_14 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 112 | 11 || 123 Searing Ray | 3 | 2 || 5 Armour: Skin | 8 | || 8 Robe | 6 | 1 || 7 Dodge: Dodged | 28 | 2 || 30 Form: Scroll | 1 | || 1 | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3494 | 3389 | 105 | 407 | 2618 | 4 | 873.5 | Dungeon | 3494 | 3389 | 105 | 407 | 2618 | 4 | 873.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1588 daAuts D:3: 1230 daAuts D:2: 666 daAuts D:4: 8 daAuts