Dungeon Descent DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4166143945159428826 20 sadsadgoodgood the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Apr 24, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1275 turns). sadsadgoodgood the Magician (DjFE) Turns: 1275, Time: 00:01:27 Health: 0/25 AC: 3 Str: 7 XL: 3 Next: 0% Gold: 59 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of silence {unknown} h - a scroll of noise {unknown} Potions f - a potion of curing {unknown} j - a potion of ambrosia {unknown} Skills: * Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 d - Inner Flame Hex/Fire 15% N/A 11% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Freeze Ice 60% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. The kobold hits you with a +0 short sword. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the kobold. The kobold is severely wounded. The jackal bites you. The quokka barely misses you. The jackal bites you. The jackal bites you but does no damage. x2 The foxfire burns the hobgoblin but does no damage. The kobold hits you but does no damage. The quokka barely misses you. Your foxfire dissipates! The jackal attacks as it pursues you! The jackal bites you but does no damage. The quokka bites you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. The jackal attacks as it pursues you! The jackal completely misses you. The quokka closely misses you. The jackal bites you but does no damage. The jackal barely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is almost dead. The hobgoblin's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The jackal bites you. You die... ## .# ######.#### .....>...# #####.#...#.#.# #.....).......# ###.#g?## #...rhh.# #.#l#@..# #.#...# #.#...# #.#:..# #.#.... .....##. ...### #. . .. You could see a quokka, 2 jackals and a hobgoblin (combustible). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A ball python (D:1) 2 bats 3 frilled lizards (D:1) 2 goblins 2 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | sadsadgoodgood set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 325 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1274 | D:2 | Reached XP level 3. HP: 5/25 MP: 0/0 1274 | D:2 | Learned a level 1 spell: Freeze 1275 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_corners D:2: layout_basic, shapermc_ecumenical_altar_pompeii, kennysheep_nondescript, kennysheep_generic_room_14 Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 28 Scorch || 13 Armour: Robe || 15 Dodge: Dodged || 14