Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1569688755720500815 16 sadsadgoodgood the Magician (level 2, -2/21 HPs) Began as a Djinni Air Elementalist on Apr 24, 2026. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (564 turns). sadsadgoodgood the Magician (DjAE) Turns: 564, Time: 00:01:31 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 26 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} Potions d - 3 potions of curing {unknown} Skills: + Level 2.2 Dodging - Level 1.6 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Forgecraft * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Static Discharge Conj/Air 26% 3-5/arc 7% 2 c - Swiftness Air 13% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap misses the goblin. The goblin misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap misses the goblin. The goblin misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap misses the goblin. The goblin hits you with a +0 club. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 60% to hit) The zap hits the goblin. The goblin is almost dead. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... .# ##...†. #.# ## #.###....#### #.# .....?...'..# #.# .####....##.# #.# ### ##########.# #.# ..# .....####.# #.# ..# #........#####.####### ..# #.......g............# ..# #.......@#####.#####.# ..## #####.#..............#.# ...####.....#.##.#####..##.#.# ##...##.....#............#.#.### ####'##.....####.#.......#.....# #................#.###.#.####### ........##########.###.#.# ........# #)......# ......#.## #..#.#### You could see a goblin. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | sadsadgoodgood set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Found a faded altar of an unknown god. 120 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 564 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, ebering_ecumenical_altar_abandoned, minmay_crystal_room, nicolae_the_louvre, wad_floor_pattern_1 Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Shock || 46 Armour: Robe || 4 Dodge: Dodged || 8