Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1786764054621147020 2 sadsadgoodgood the Magician (level 1, -2/15 HPs) Began as a Djinni Air Elementalist on Apr 24, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (161 turns). sadsadgoodgood the Magician (DjAE) Turns: 161, Time: 00:00:42 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 17 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Potions d - a potion of mutation {unknown} Skills: + Level 2.1 Dodging - Level 1.5 Stealth * Level 3.0 Spellcasting * Level 3.0 Conjurations * Level 3.0 Hexes * Level 3.0 Summonings * Level 3.0 Necromancy * Level 3.0 Translocations * Level 3.0 Forgecraft * Level 3.0 Fire Magic * Level 3.0 Ice Magic * Level 3.0 Air Magic * Level 3.0 Earth Magic * Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 72% to hit) The zap misses the gnoll. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 72% to hit) The zap hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 72% to hit) The zap hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ###### .....## ......# ######## ......###......## .. .)..##.......# # #.#.##.....(.# ####.#.##.......######... ................@j....>.. .....#.###.####.####.#.#+ .....#......# #.# ....######..# #.# ....# #..# #.# .#### #..# #.# .# #..# ... .. #..# ### ## You could see a gnoll. Vanquished Creatures 2 ball pythons (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | sadsadgoodgood set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, hellmonk_ecumenical_altar_blasted Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 16 Armour: Robe || 6 Dodge: Dodged || 2