Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15267148054477800251 243 sadsadgoodgood the Conjurer (level 6, -16/36 HPs) Began as an Octopode Conjurer on Apr 28, 2026. Demolished by an ogre ... wielding a +0 giant club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:09:55 (3980 turns). sadsadgoodgood the Conjurer (Octopode Conjurer) Turns: 3980, Time: 00:09:55 Health: -16/36 AC: 0 Str: 6 XL: 6 Next: 9% Magic: 11/16 EV: 17 Int: 23 God: Gold: 124 SH: 0 Dex: 10 Spells: 5/13 levels left rFire x . . (150%) f - melded +3 club (spect) rCold + . . (50%) (offhand unavailable) rNeg + . . (50%) (helmet unavailable) rPois ∞ (0%) (no amulet) rElec + (33%) a - ring of positive energy rCorr . (100%) c - ring of protection from cold SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) d - inkwell talisman "Siha" {+Blink rElec} %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Evoke Blink (28%) You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons f - a +3 spectral club (melded) Jewellery a - a ring of positive energy (worn) c - a ring of protection from cold (worn) Talismans b - a spider talisman d - the inkwell talisman "Siha" (worn) {+Blink rElec} (You found it on level 3 of the Dungeon) [inkwell talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. e - a medusa talisman Wands p - a wand of polymorph (8) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of teleportation {unknown} Potions d - a potion of attraction {unknown} f - a potion of might {unknown} j - a potion of enlightenment {unknown} k - a potion of lignification {unknown} l - a potion of berserk rage {unknown} n - a potion of cancellation {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.1 Spellcasting * Level 5.6(6.1) Conjurations + Level 1.2(1.7) Translocations + Level 0.5(1.0) Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Apportation Tloc 24% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 13% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Dispel Undead Necr 7% 3d8 63% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Shops: D:3 : Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm closely misses you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm completely misses you. The searing ray hits the ribbon worm! You kill the ribbon worm! You stop channelling your searing ray. Magic restored. You encounter a hornet. h - 2 scrolls labelled POIXTEZ TODGHU (gained 1) You see here a +0 club. There is a stone staircase leading down here. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! The ogre completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the ogre. You finish channelling your searing ray. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### #.#.########## ###.# #.#........# ....# # #.#.######.# ####### #. #.#.# #.# #.....# #.. #.#.# #.# #.###.# #... #.#.# #.# #.# #.# #....#####.#.# #.# #.# #.# #......O.#.#.# #.# #g# #.#........#;#.#.# #.# ..# #.######.#.#.#.#.######.## ### #.# #.#.#.#.#...<.....# #####.# # #.#.#.#.###.##### ......# #.#.#.### #.# #####.### ..#.#...# #.# #...# ###.###.# #.# #######.## #.......###.# ....##...## #.#.##......# You could see an ogre. Vanquished Creatures A bombardier beetle (D:4) A gnoll bouda (D:4) A clockroach (D:2) Ijyb (D:4) 3 gnolls (D:4) 4 adders 4 ribbon worms 6 endoplasms 15 hobgoblins 3 jackals (D:1) 3 quokkas 5 ball pythons 4 bats A frilled lizard (D:1) 9 goblins 6 kobolds 4 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 789 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/7 792 | D:1 | Learned a level 2 spell: Searing Ray 1726 | D:2 | Found a faded altar of an unknown god. 1875 | D:2 | Reached XP level 4. HP: 17/27 MP: 1/8 2032 | D:2 | Reached skill level 5 in Conjurations 2641 | D:3 | Identified the inkwell talisman "Siha" {+Blink rElec} 2697 | D:3 | Found Saev's Book Boutique. 2707 | D:3 | Learned a level 1 spell: Apportation 2712 | D:3 | Learned a level 4 spell: Fulminant Prism 3154 | D:4 | Found a stormy altar of Qazlal. 3165 | D:4 | Identified the +2 ring mail "Ezymips" {Rampage rF++ Will- | Stlth+} 3261 | D:4 | Encountered Ijyb 3446 | D:4 | Reached XP level 5. HP: 31/31 MP: 9/14 3464 | D:4 | Killed Ijyb 3539 | D:4 | Reached skill level 1 in Translocations 3748 | D:4 | Reached XP level 6. HP: 36/36 MP: 4/16 3907 | D:4 | Encountered a hornet 3980 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_cross, minmay_misc_feat_alley D:2: cheibrodos_old_hovel, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nrook_mini_vaults D:3: layout_basic, serial_shops, nicolae_square_shop D:4: layout_basic, lemuel_round_altar, nicolae_wormholes, uniq_edmund, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.6 Translocations | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 21 || 32 Melee: Unarmed | 11 | 21 || 32 Constrict | 6 | 1 || 7 Tentacles | 2 | || 2 Punch | 1 | || 1 Cast: Magic Dart | 78 | 63 || 141 Searing Ray | 3 | 12 || 15 Drink: Magic | | 1 || 1 Read: Amnesia | | 1 || 1 Armour: None | 11 | 24 || 35 Dodge: Dodged | 8 | 13 || 21 Form: Scroll | | 2 || 2 Default | | 1 || 1