Dungeon Crawl Stone Soup version 0.35-a0-1438-gb99354e34e (webtiles) character file. Game seed: 17629172481627579027 29 sadsadgoodgood the Shooter (level 3, -1/27 HPs) Began as a Coglin Hunter on Nov 4, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:24 (573 turns). sadsadgoodgood the Shooter (Coglin Hunter) Turns: 573, Time: 00:00:25 Health: -1/27 AC: 3 Str: 11 XL: 3 Next: 14% Magic: 3/3 EV: 11 Int: 8 God: Gold: 47 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Kannika} rCold . . . (100%) c - +0 sling {Byeongho} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kannika} c - a +0 sling (offhand) {Byeongho} Armour b - a +0 leather armour (worn) Scrolls B - a scroll of butterflies c - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of cancellation {unknown} j - a potion of brilliance {unknown} l - a potion of might {unknown} Skills: - Level 2.0 Fighting - Level 3.6 Ranged Weapons + Level 2.5 Armour - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11415 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: a gnoll, wielding a +0 spear and wearing a +5 ring of evasion (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet misses the gnoll. You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll hits you from afar with a +0 spear. Fire: a) +2 sling {Kannika} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +5 ring of evasion (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Fire: a) +2 sling {Kannika} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +5 ring of evasion (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. You shoot a sling bullet. The sling bullet misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Kannika} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +5 ring of evasion (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll barely misses you. Fire: a) +2 sling {Kannika} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +5 ring of evasion (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... #. ... ## ... #.. . .... #.# .# ##..###.# .# ........#..# ##......#ğ.# .......))..# #@...# ###...... ####. You could see a gnoll (ğ). Vanquished Creatures 2 gnolls (D:2) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 2 endoplasms (D:1) A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Coglin Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 115 | D:1 | Reached skill level 1 in Armour 258 | D:1 | Found a faded altar of an unknown god. 287 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 568 | D:2 | Reached XP level 3. HP: 13/27 MP: 3/3 573 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, nicolae_ecumenical_lake_church, minmay_cupped D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Ranged Weapons | 3 | 3.6 Dodging | 1 | 1.7 Armour | 1 2 | 2.5 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 78 Armour: Leather armour || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 583 | 569 | 14 | 0 | 497 | 2 | 291.5 | Dungeon | 583 | 569 | 14 | 0 | 497 | 2 | 291.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 564 daAuts D:2: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+